DocumentCode :
2496981
Title :
Games bridging cultural communications
Author :
Chu, Narisa ; Choi, Yongsoon ; Wei, Jun ; Cheok, Adrian
Author_Institution :
CWLab Int., Thousand Oaks, CA, USA
fYear :
2012
fDate :
2-5 Oct. 2012
Firstpage :
329
Lastpage :
332
Abstract :
This paper presents Phase I development and Phase II enhancement of a Game platform for inter-generation cultural communication. The first application is demonstrated in a game called Confucius Chat which teaches family responsibility in the doctrine of the ancient Confucius philosophy. Phase I has been tested with positive and encouraging acceptance from parents and children. The purpose of Phase II development is to engage social media picture exchange and to build database learning into the system catering to younger generations.
Keywords :
computer games; cultural aspects; Confucius Chat; ancient Confucius philosophy; database learning; game platform; games bridging cultural communications; intergeneration cultural communication; Computers; Cultural differences; Databases; Educational institutions; Games; Global communication; User interfaces; Confucius; cultural promotion via social networking; database system learning; intergeneration communication; user interface; virtual chat agent;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
Conference_Location :
Tokyo
Print_ISBN :
978-1-4673-1500-5
Type :
conf
DOI :
10.1109/GCCE.2012.6379617
Filename :
6379617
Link To Document :
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