• DocumentCode
    2496981
  • Title

    Games bridging cultural communications

  • Author

    Chu, Narisa ; Choi, Yongsoon ; Wei, Jun ; Cheok, Adrian

  • Author_Institution
    CWLab Int., Thousand Oaks, CA, USA
  • fYear
    2012
  • fDate
    2-5 Oct. 2012
  • Firstpage
    329
  • Lastpage
    332
  • Abstract
    This paper presents Phase I development and Phase II enhancement of a Game platform for inter-generation cultural communication. The first application is demonstrated in a game called Confucius Chat which teaches family responsibility in the doctrine of the ancient Confucius philosophy. Phase I has been tested with positive and encouraging acceptance from parents and children. The purpose of Phase II development is to engage social media picture exchange and to build database learning into the system catering to younger generations.
  • Keywords
    computer games; cultural aspects; Confucius Chat; ancient Confucius philosophy; database learning; game platform; games bridging cultural communications; intergeneration cultural communication; Computers; Cultural differences; Databases; Educational institutions; Games; Global communication; User interfaces; Confucius; cultural promotion via social networking; database system learning; intergeneration communication; user interface; virtual chat agent;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-1-4673-1500-5
  • Type

    conf

  • DOI
    10.1109/GCCE.2012.6379617
  • Filename
    6379617