DocumentCode
2496981
Title
Games bridging cultural communications
Author
Chu, Narisa ; Choi, Yongsoon ; Wei, Jun ; Cheok, Adrian
Author_Institution
CWLab Int., Thousand Oaks, CA, USA
fYear
2012
fDate
2-5 Oct. 2012
Firstpage
329
Lastpage
332
Abstract
This paper presents Phase I development and Phase II enhancement of a Game platform for inter-generation cultural communication. The first application is demonstrated in a game called Confucius Chat which teaches family responsibility in the doctrine of the ancient Confucius philosophy. Phase I has been tested with positive and encouraging acceptance from parents and children. The purpose of Phase II development is to engage social media picture exchange and to build database learning into the system catering to younger generations.
Keywords
computer games; cultural aspects; Confucius Chat; ancient Confucius philosophy; database learning; game platform; games bridging cultural communications; intergeneration cultural communication; Computers; Cultural differences; Databases; Educational institutions; Games; Global communication; User interfaces; Confucius; cultural promotion via social networking; database system learning; intergeneration communication; user interface; virtual chat agent;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4673-1500-5
Type
conf
DOI
10.1109/GCCE.2012.6379617
Filename
6379617
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