DocumentCode
249757
Title
Sprite generation for hole filling in depth image-based rendering
Author
Guo-Shiang Lin ; Chia-Yung Hsieh ; Wen-Nung Lie
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Da-Yeh Univ., ChungHua, Taiwan
fYear
2014
fDate
27-30 Oct. 2014
Firstpage
5402
Lastpage
5406
Abstract
In this paper, we propose a new depth image-based rending (DIBR) scheme for 3DTV applications, which is based on temporal hole filling with sprite generation. Dissimilar to traditional methods (e.g., spatial interpolation and inpainting), temporal information is utilized to recover the holes with true background information. The proposed scheme is composed of two parts: sprite generation and virtual view synthesis. To collect sufficiently temporal information, a key-frame-based sprite generation algorithm was developed to incrementally and accurately fuse the background color and depth information from successive frames. Then the holes in the synthesized virtual view can be recovered by referring to the constructed sprite models. Experiments demonstrate that our proposed scheme is capable of achieving good results and outperforms some existing methods subjectively and objectively.
Keywords
image enhancement; image fusion; interpolation; rendering (computer graphics); 3DTV; DIBR scheme; background color; constructed sprite models; depth image-based rendering; depth information; inpainting; key-frame; spatial interpolation; sprite generation algorithm; temporal hole filling; temporal information; virtual view synthesis; Cameras; Filling; Image color analysis; Interpolation; Mobile communication; Sprites (computer); Three-dimensional displays; DIBR; hole filling; sprite generation;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing (ICIP), 2014 IEEE International Conference on
Conference_Location
Paris
Type
conf
DOI
10.1109/ICIP.2014.7026093
Filename
7026093
Link To Document