• DocumentCode
    249757
  • Title

    Sprite generation for hole filling in depth image-based rendering

  • Author

    Guo-Shiang Lin ; Chia-Yung Hsieh ; Wen-Nung Lie

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Da-Yeh Univ., ChungHua, Taiwan
  • fYear
    2014
  • fDate
    27-30 Oct. 2014
  • Firstpage
    5402
  • Lastpage
    5406
  • Abstract
    In this paper, we propose a new depth image-based rending (DIBR) scheme for 3DTV applications, which is based on temporal hole filling with sprite generation. Dissimilar to traditional methods (e.g., spatial interpolation and inpainting), temporal information is utilized to recover the holes with true background information. The proposed scheme is composed of two parts: sprite generation and virtual view synthesis. To collect sufficiently temporal information, a key-frame-based sprite generation algorithm was developed to incrementally and accurately fuse the background color and depth information from successive frames. Then the holes in the synthesized virtual view can be recovered by referring to the constructed sprite models. Experiments demonstrate that our proposed scheme is capable of achieving good results and outperforms some existing methods subjectively and objectively.
  • Keywords
    image enhancement; image fusion; interpolation; rendering (computer graphics); 3DTV; DIBR scheme; background color; constructed sprite models; depth image-based rendering; depth information; inpainting; key-frame; spatial interpolation; sprite generation algorithm; temporal hole filling; temporal information; virtual view synthesis; Cameras; Filling; Image color analysis; Interpolation; Mobile communication; Sprites (computer); Three-dimensional displays; DIBR; hole filling; sprite generation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2014 IEEE International Conference on
  • Conference_Location
    Paris
  • Type

    conf

  • DOI
    10.1109/ICIP.2014.7026093
  • Filename
    7026093