DocumentCode
2497968
Title
Full GPGPU implementation of 2D-3D conversion on laptop GPU
Author
Haruki, K. ; Sakai, Ryuichi ; Shimbayashi, M. ; Tanaka, Yuichi ; Suzuki, Takumi
Author_Institution
Platform & Solution Dev. Center, Dev. Dept., Toshiba Corp., Tokyo, Japan
fYear
2012
fDate
2-5 Oct. 2012
Firstpage
484
Lastpage
485
Abstract
This paper describes the General-Purpose computing on Graphics Processing Unit (GPGPU) optimized implementation of 2D-3D Conversion. 2D-3D Conversion is large-scale image processing and consists of 170 kernels. Those kernels, which are tasks performed by GPU, contain various algorithms. 30fps real-time processing of 2D-3D Conversion conventionally requires special hardware since it is computationally expensive. To clarify the feasibility of real-time processing by software, we did full GPGPU implementation of all image processing of 2D-3D Conversion on a laptop PC.
Keywords
graphics processing units; image processing; laptop computers; real-time systems; 2D-3D conversion; full GPGPU implementation; general-purpose computing; graphics processing unit; laptop GPU; large-scale image processing; real-time processing; Face detection; Graphics processing units; Image processing; Kernel; Optimization; Portable computers; Real-time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4673-1500-5
Type
conf
DOI
10.1109/GCCE.2012.6379665
Filename
6379665
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