• DocumentCode
    2497968
  • Title

    Full GPGPU implementation of 2D-3D conversion on laptop GPU

  • Author

    Haruki, K. ; Sakai, Ryuichi ; Shimbayashi, M. ; Tanaka, Yuichi ; Suzuki, Takumi

  • Author_Institution
    Platform & Solution Dev. Center, Dev. Dept., Toshiba Corp., Tokyo, Japan
  • fYear
    2012
  • fDate
    2-5 Oct. 2012
  • Firstpage
    484
  • Lastpage
    485
  • Abstract
    This paper describes the General-Purpose computing on Graphics Processing Unit (GPGPU) optimized implementation of 2D-3D Conversion. 2D-3D Conversion is large-scale image processing and consists of 170 kernels. Those kernels, which are tasks performed by GPU, contain various algorithms. 30fps real-time processing of 2D-3D Conversion conventionally requires special hardware since it is computationally expensive. To clarify the feasibility of real-time processing by software, we did full GPGPU implementation of all image processing of 2D-3D Conversion on a laptop PC.
  • Keywords
    graphics processing units; image processing; laptop computers; real-time systems; 2D-3D conversion; full GPGPU implementation; general-purpose computing; graphics processing unit; laptop GPU; large-scale image processing; real-time processing; Face detection; Graphics processing units; Image processing; Kernel; Optimization; Portable computers; Real-time systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-1-4673-1500-5
  • Type

    conf

  • DOI
    10.1109/GCCE.2012.6379665
  • Filename
    6379665