DocumentCode :
249889
Title :
Optimized quantization of wavelet subbands for high quality real-time texture compression
Author :
Andries, Bob ; Lemeire, Jan ; Munteanu, Adrian
Author_Institution :
Dept. of Electron. & Inf., Vrije Univ. Brussel, Brussels, Belgium
fYear :
2014
fDate :
27-30 Oct. 2014
Firstpage :
5616
Lastpage :
5620
Abstract :
This paper proposes a new wavelet-based system for fixed-rate texture compression in 3D graphics applications. An analysis of the optimized quantization of the wavelet subbands is carried out, focusing on Lloyd-Max quantization of subband blocks as well as on quantization techniques employed in existing texture compression formats on GPUs. The results demonstrate that the proposed compression technique yields higher performance compared to existing GPU texture compression schemes and previously proposed transformed-based systems. Moreover, compared to conventional schemes, the wide range of quantization schemes results in a much wider range of available bitrates. Additionally, the proposed scheme offers real-time execution, being suitable for real time rendering applications.
Keywords :
graphics processing units; image texture; real-time systems; rendering (computer graphics); wavelet transforms; 3D graphics applications; GPU texture compression schemes; Lloyd-Max quantization; high quality real-time texture compression; optimized quantization; quantization techniques; real time rendering applications; texture compression formats; wavelet based system; wavelet subbands; Codecs; Image coding; Image color analysis; PSNR; Quantization (signal); Real-time systems; Transforms;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing (ICIP), 2014 IEEE International Conference on
Conference_Location :
Paris
Type :
conf
DOI :
10.1109/ICIP.2014.7026136
Filename :
7026136
Link To Document :
بازگشت