DocumentCode
249889
Title
Optimized quantization of wavelet subbands for high quality real-time texture compression
Author
Andries, Bob ; Lemeire, Jan ; Munteanu, Adrian
Author_Institution
Dept. of Electron. & Inf., Vrije Univ. Brussel, Brussels, Belgium
fYear
2014
fDate
27-30 Oct. 2014
Firstpage
5616
Lastpage
5620
Abstract
This paper proposes a new wavelet-based system for fixed-rate texture compression in 3D graphics applications. An analysis of the optimized quantization of the wavelet subbands is carried out, focusing on Lloyd-Max quantization of subband blocks as well as on quantization techniques employed in existing texture compression formats on GPUs. The results demonstrate that the proposed compression technique yields higher performance compared to existing GPU texture compression schemes and previously proposed transformed-based systems. Moreover, compared to conventional schemes, the wide range of quantization schemes results in a much wider range of available bitrates. Additionally, the proposed scheme offers real-time execution, being suitable for real time rendering applications.
Keywords
graphics processing units; image texture; real-time systems; rendering (computer graphics); wavelet transforms; 3D graphics applications; GPU texture compression schemes; Lloyd-Max quantization; high quality real-time texture compression; optimized quantization; quantization techniques; real time rendering applications; texture compression formats; wavelet based system; wavelet subbands; Codecs; Image coding; Image color analysis; PSNR; Quantization (signal); Real-time systems; Transforms;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing (ICIP), 2014 IEEE International Conference on
Conference_Location
Paris
Type
conf
DOI
10.1109/ICIP.2014.7026136
Filename
7026136
Link To Document