DocumentCode :
2500867
Title :
The SIMNET virtual world architecture
Author :
Calvin, James ; Dickens, Alan ; Gaines, Bob ; Metzger, Paul ; Miller, Dale ; Owen, Dan
Author_Institution :
LORAL Adv. Distributed Simulation, Inc., Cambridge, MA, USA
fYear :
1993
fDate :
18-22 Sep 1993
Firstpage :
450
Lastpage :
455
Abstract :
Many tools and techniques have been developed to address specific aspects of interacting in a virtual world. Few have been designed with an architecture that allows large numbers of entities from disparate organizations to interact in such a world, in real time, and over large geographic distances. A system architecture that does this is described. The key technologies that have made these virtual worlds possible are discussed, and it is explained and how the technologies fit into the architecture. A sample implementation of this architecture, the SIMulation NETworking (SIMNET) system, is then presented, along with various design decisions and the reasoning behind them
Keywords :
digital simulation; distributed processing; real-time systems; virtual reality; SIMNET virtual world architecture; design decisions; geographic distances; interacting; simulation networking system; system architecture; Computational modeling; Computer architecture; Government; Humans; Image generation; Paper technology; Testing; Vehicle dynamics; Vehicles; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1993., 1993 IEEE
Conference_Location :
Seattle, WA
Print_ISBN :
0-7803-1363-1
Type :
conf
DOI :
10.1109/VRAIS.1993.380745
Filename :
380745
Link To Document :
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