• DocumentCode
    2500879
  • Title

    Making WAVES: On the design of architectures for low-end distributed virtual environments

  • Author

    Kazman, Rick

  • Author_Institution
    Dept. of Comput. Sci., Waterloo Univ., Ont., Canada
  • fYear
    1993
  • fDate
    18-22 Sep 1993
  • Firstpage
    443
  • Lastpage
    449
  • Abstract
    Different hardware platforms are best suited for different tasks in simulating a virtual world. Any distributed virtual world must be prepared to support communication among a large and heterogeneous set of software and hardware devices. By developing a scalable environment for virtual worlds based on heterogeneous platforms, researchers can utilize existing hardware, and so can begin to do research without a large capital outlay. For these reasons, it is imperative to explore the architectural constraints placed on a virtual world by distribution and parallelism. The author examines what it means to distribute functionality such as simulation, interaction detection and messaging in a virtual world, how to "scale up" such a world, and how to deal with communication delays. The WAVES (WAterloo Virtual Environment System) architecture attempts to address these concerns
  • Keywords
    computer architecture; delays; distributed processing; virtual reality; WAVES architecture; Waterloo Virtual Environment System; communication delays; heterogeneous platforms; interaction detection; low-end distributed virtual environments; messaging; parallelism; scalable environment; simulation; virtual worlds; Aerospace simulation; Buildings; Central Processing Unit; Computational modeling; Computer architecture; Computer networks; Computer science; Hardware; Supercomputers; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1993., 1993 IEEE
  • Conference_Location
    Seattle, WA
  • Print_ISBN
    0-7803-1363-1
  • Type

    conf

  • DOI
    10.1109/VRAIS.1993.380746
  • Filename
    380746