• DocumentCode
    250092
  • Title

    Bandwidth efficient mobile cloud gaming with layered coding and scalable phong lighting

  • Author

    Seong-Ping Chuah ; Ngai-Man Cheung

  • Author_Institution
    Singapore Univ. of Technol. & Design, Singapore, Singapore
  • fYear
    2014
  • fDate
    27-30 Oct. 2014
  • Firstpage
    6006
  • Lastpage
    6010
  • Abstract
    In mobile cloud gaming, one of the main challenges is to deliver high-quality game images over wireless networks under stringent delay requirement. To reduce the bit-rate of game images, we propose Layered Coding, which leverages the graphic rendering capability of modern mobile devices to reduce transmission bit-rate. Specifically, we render a low-quality local game image, or the base layer, on the power-constrained mobile client. Instead of sending the high quality game image, the cloud server sends enhancement layer information, which the client utilizes to improve the quality of the base layer. Central to the proposed layered coding is the design of base layer (BL) rendering. We discuss BL design and propose a computationally-scalable Phong lighting that can be used in BL rendering. We performed experiments to compare our layered coding with state-of-the-art, which uses H.264/AVC inter-frame coding to compress game images. With game sequences of different model complexity and motion, our results suggest that layered coding requires substantially lower data-rate. We made available game video test sequences to stimulate future research.
  • Keywords
    cloud computing; computer games; image coding; mobile computing; rendering (computer graphics); video coding; H.264/AVC inter-frame coding; bandwidth efficient mobile cloud gaming; base layer rendering; game video test sequences; graphic rendering capability; image compression; layered coding; low-quality local game image; model complexity; power-constrained mobile client; scalable phong lighting; wireless networks; Encoding; Games; Light sources; Lighting; Pipelines; Rendering (computer graphics); Three-dimensional displays; Cloud Gaming; Graphic Rendering; Image and Video Coding; Phong Lighting; Video Streaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2014 IEEE International Conference on
  • Conference_Location
    Paris
  • Type

    conf

  • DOI
    10.1109/ICIP.2014.7026212
  • Filename
    7026212