DocumentCode
2501235
Title
An interactive graphics display architecture
Author
Regan, Matthew ; Pose, Ronald
Author_Institution
Dept. of Comput. Sci., Monash Univ., Clayton, Vic., Australia
fYear
1993
fDate
18-22 Sep 1993
Firstpage
293
Lastpage
299
Abstract
A technique for redesigning a display controller within a traditional graphics display system is outlined. By performing complicated computations within the display controller, the system may be optimized for the needs of a virtual reality display system. Wide angle viewing lens effects and response to user head rotations may be compensated for within the display controller, avoiding the rendering bottleneck. The architecture allows image overlaying to provide more realistic scenes and a mechanism for focusing the time of the rendering engine on sections of the scene which change the most frequently
Keywords
display devices; interactive devices; rendering (computer graphics); virtual reality; complicated computations; display controller; graphics display system; image overlaying; interactive graphics display architecture; realistic scenes; rendering bottleneck; rendering engine; user head rotations; virtual reality display system; Computer architecture; Computer displays; Control systems; Focusing; Graphics; Head; Layout; Lenses; Rendering (computer graphics); Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1993., 1993 IEEE
Conference_Location
Seattle, WA
Print_ISBN
0-7803-1363-1
Type
conf
DOI
10.1109/VRAIS.1993.380766
Filename
380766
Link To Document