DocumentCode
2501517
Title
The use of 3-D audio in a synthetic environment: an aural renderer for a distributed virtual reality system
Author
Pope, Stephen Travis ; Fahlén, Lennart E.
Author_Institution
DSLab, Swedish Inst. for Comput. Sci., Kista, Sweden
fYear
1993
fDate
18-22 Sep 1993
Firstpage
176
Lastpage
182
Abstract
The addition of spatially localized sound to an existing graphics oriented synthetic environment (virtual reality system) is investigated. To build 3-D audio systems that are robust, listener-independent, real-time, multi-source, and able to give stable sound localization is beyond the current state-of-the-art. The "auralizer" or "aural renderer" described is built as a test-bed for experimenting with the known techniques for generating sound localization cues based on the geometrical models available in a synthetic 3-D world. The psychoacoustical background of sound localization is introduced, and the design and usage of the Distributed Interactive Virtual Environment (DIVE) auralizer is described. The system\´s implementation and performance are evaluated
Keywords
audio systems; distributed processing; interactive systems; user interfaces; virtual reality; 3-D audio systems; Distributed Interactive Virtual Environment; aural renderer; auralizer; distributed virtual reality system; geometrical models; graphics oriented synthetic environment; psychoacoustical background; sound localization cues; spatially localized sound; Acoustic testing; Audio systems; Graphics; Psychoacoustic models; Psychology; Real time systems; Rendering (computer graphics); Robustness; Solid modeling; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1993., 1993 IEEE
Conference_Location
Seattle, WA
Print_ISBN
0-7803-1363-1
Type
conf
DOI
10.1109/VRAIS.1993.380781
Filename
380781
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