DocumentCode :
250159
Title :
A Comparative Study on Cloud Gaming Platforms
Author :
Gharsallaoui, Rahma ; Hamdi, Mohamed ; Tai-Hoon Kim
Author_Institution :
Sch. of Commun. Eng. (Sup´Com), Univ. of Carthage, Carthage, Tunisia
fYear :
2014
fDate :
20-23 Dec. 2014
Firstpage :
28
Lastpage :
32
Abstract :
Cloud computing has provided multiple challenges to software and infrastructure services. In order to maximize the benefits of resource consolidation, most cloud providers only offer general purpose computing resources that are located in a relatively small number of large data enters. Furthermore, many cloud data center locations are chosen to minimize cooling and electricity costs, rather than to minimize latency to end-users. Unfortunately, these architectural decisions are in conflict with the needs of an emerging class of multimedia applications that is interactive, and requires specialized hardware resources. Recently, a new type of cloud service has been introduced, which may have the most stringent demands on network QoS to date: cloud gaming. In this survey paper, we conduct a systematic analysis of state-of-the-art cloud gaming platforms, and compare some of this platforms.
Keywords :
cloud computing; computer games; cloud computing; cloud data center; cloud gaming platform; cloud providers; end-user latency reduction; general purpose computing resources; network QoS; quality of service; resource consolidation; Cloud computing; Delays; Games; Multimedia communication; Servers; Streaming media;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control and Automation (CA), 2014 7th Conference on
Conference_Location :
Haikou
Print_ISBN :
978-1-4799-8205-9
Type :
conf
DOI :
10.1109/CA.2014.14
Filename :
7026255
Link To Document :
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