DocumentCode
2501831
Title
Rationale and strategy for VR standards
Author
Shepherd, Barry J.
Author_Institution
IBM Corp., Austin, TX, USA
fYear
1993
fDate
18-22 Sep 1993
Firstpage
41
Lastpage
46
Abstract
The author argues an integrated family of standards must be developed, for the sake of the virtual reality (VR) industry and its customers. He suggests that this will bring stability to the marketplace, thus increasing customer acceptance and encouraging developers to provide additional applications. Techniques to produce quality standards for computer graphics are being used to improve the standards currently under development. There are problems to be overcome, for example in getting adequate staffing to produce standards in a timely manner
Keywords
software standards; user interfaces; virtual reality; computer graphics; customer acceptance; marketplace; standards; virtual reality; Application software; Computer graphics; Hardware; IEC standards; ISO standards; Navigation; Software standards; Standards development; Virtual reality; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1993., 1993 IEEE
Conference_Location
Seattle, WA
Print_ISBN
0-7803-1363-1
Type
conf
DOI
10.1109/VRAIS.1993.380800
Filename
380800
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