• DocumentCode
    2501831
  • Title

    Rationale and strategy for VR standards

  • Author

    Shepherd, Barry J.

  • Author_Institution
    IBM Corp., Austin, TX, USA
  • fYear
    1993
  • fDate
    18-22 Sep 1993
  • Firstpage
    41
  • Lastpage
    46
  • Abstract
    The author argues an integrated family of standards must be developed, for the sake of the virtual reality (VR) industry and its customers. He suggests that this will bring stability to the marketplace, thus increasing customer acceptance and encouraging developers to provide additional applications. Techniques to produce quality standards for computer graphics are being used to improve the standards currently under development. There are problems to be overcome, for example in getting adequate staffing to produce standards in a timely manner
  • Keywords
    software standards; user interfaces; virtual reality; computer graphics; customer acceptance; marketplace; standards; virtual reality; Application software; Computer graphics; Hardware; IEC standards; ISO standards; Navigation; Software standards; Standards development; Virtual reality; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1993., 1993 IEEE
  • Conference_Location
    Seattle, WA
  • Print_ISBN
    0-7803-1363-1
  • Type

    conf

  • DOI
    10.1109/VRAIS.1993.380800
  • Filename
    380800