DocumentCode :
2503907
Title :
An object-based audio rendering system using spatial parameters
Author :
Huang, Kuo-Lun ; Chang, Tai-Ming ; Chang, Pao-Chi
Author_Institution :
Dept. of Commun. Eng., Nat. Central Univ., Jhongli, Taiwan
fYear :
2012
fDate :
2-5 Oct. 2012
Firstpage :
687
Lastpage :
688
Abstract :
In this paper, we propose an object-based audio rendering system, in which the audio signal of each object is distributed to multi-channel systems by spatial parameters. The operation of the rendering system is based on the sound localization theories with the Parametric Stereo (PS) coding structure. The performance of the audio surround effect of a sound moving object is evaluated by subjective listening tests. The experimental result clearly shows that the proposed system is capable of delivering sound moving effect to listeners.
Keywords :
audio signal processing; encoding; audio signal; audio surround effect; multichannel system; object based audio rendering system; parametric stereo coding structure; sound localization theory; sound moving object; spatial parameters; subjective listening tests; Bandwidth; Encoding; Filter banks; IEC standards; ISO standards; Loudspeakers; Rendering (computer graphics); First-Person Shooter; Rendering; Spatial Audio Object Coding; Surround;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
Conference_Location :
Tokyo
Print_ISBN :
978-1-4673-1500-5
Type :
conf
DOI :
10.1109/GCCE.2012.6379953
Filename :
6379953
Link To Document :
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