• DocumentCode
    2506867
  • Title

    An improved method of parallax mapping

  • Author

    Gao, Ronghua ; Yin, Baocai ; Kong, Dehui ; Zhang, Yong ; Si, Huilin

  • Author_Institution
    Beijing Municipal Multimedia & Intell. Software Technol. Key Lab., Beijing Univ. of Technol., Beijing
  • fYear
    2008
  • fDate
    8-11 July 2008
  • Firstpage
    30
  • Lastpage
    34
  • Abstract
    Although parallax mapping has the capability to represent the bumpy detail and the motion parallax effect, the incorrect offset makes the ldquotexture swimrdquo especially pronounced as the texture is shifted between eyes and the surface, which appears slightly out of focus. In this paper, we propose a method to calculate the texture coordinate displacement. This method can be enhanced the quality of the rendering result of parallax mapping with graphics hardware.
  • Keywords
    image texture; rendering (computer graphics); bumpy detail representation; graphics hardware; motion parallax effect; parallax mapping; rendering; texture coordinate displacement; texture swim; Data structures; Eyes; Focusing; Graphics; Hardware; Interpolation; Laboratories; Rendering (computer graphics); Surface texture; Virtual reality; Displacement direction; Displacement value; Offset; graphics hardware; parallax mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Information Technology, 2008. CIT 2008. 8th IEEE International Conference on
  • Conference_Location
    Sydney, NSW
  • Print_ISBN
    978-1-4244-2357-6
  • Electronic_ISBN
    978-1-4244-2358-3
  • Type

    conf

  • DOI
    10.1109/CIT.2008.4594645
  • Filename
    4594645