DocumentCode
2506867
Title
An improved method of parallax mapping
Author
Gao, Ronghua ; Yin, Baocai ; Kong, Dehui ; Zhang, Yong ; Si, Huilin
Author_Institution
Beijing Municipal Multimedia & Intell. Software Technol. Key Lab., Beijing Univ. of Technol., Beijing
fYear
2008
fDate
8-11 July 2008
Firstpage
30
Lastpage
34
Abstract
Although parallax mapping has the capability to represent the bumpy detail and the motion parallax effect, the incorrect offset makes the ldquotexture swimrdquo especially pronounced as the texture is shifted between eyes and the surface, which appears slightly out of focus. In this paper, we propose a method to calculate the texture coordinate displacement. This method can be enhanced the quality of the rendering result of parallax mapping with graphics hardware.
Keywords
image texture; rendering (computer graphics); bumpy detail representation; graphics hardware; motion parallax effect; parallax mapping; rendering; texture coordinate displacement; texture swim; Data structures; Eyes; Focusing; Graphics; Hardware; Interpolation; Laboratories; Rendering (computer graphics); Surface texture; Virtual reality; Displacement direction; Displacement value; Offset; graphics hardware; parallax mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Information Technology, 2008. CIT 2008. 8th IEEE International Conference on
Conference_Location
Sydney, NSW
Print_ISBN
978-1-4244-2357-6
Electronic_ISBN
978-1-4244-2358-3
Type
conf
DOI
10.1109/CIT.2008.4594645
Filename
4594645
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