Title :
Interactive comedy: laughter as the next intelligence system
Author :
Tosa, Naoko ; Nakatsu, Ryohei
Author_Institution :
Center for Adv. Visual Studies, MIT, Cambridge, MA, USA
Abstract :
Generally, technology looks at the external value of an object. At a very deep level, however, laughter comes from the touch of living decidedly an internal value. It is very difficult to fully comprehend this deep relationship. Our personal feeling is the key to grasping the phenomenon of laughter, which is not an issue of analysis or understanding but one of the minds spontaneity, such as the emergence of an idea or a burst of imagination. Laughter is an intelligence that emerges through sympathetic communications and, therefore, has great power. Recently, artificial intelligence research has focused too much on analysis and knowledge and, consequently, risks being capable of achieving only boring results. Genuine intelligence is not boring, so the intelligence we develop should not be boring. To meet this challenge, I have developed a comedy system that enables humans and computers to interact and create laughter.
Keywords :
artificial intelligence; emotion recognition; interactive systems; AI; artificial intelligence; imagination; interactive comedy; laughter; mental spontaneity; personal feeling; sympathetic communications; Artificial intelligence; Cities and towns; Deductive databases; Emotion recognition; Humans; Image analysis; Intelligent systems; Risk analysis; Speech; Timing;
Conference_Titel :
Micromechatronics and Human Science, 2002. MHS 2002. Proceedings of 2002 International Symposium on
Print_ISBN :
0-7803-7611-0
DOI :
10.1109/MHS.2002.1058023