DocumentCode
25093
Title
Asteroid Modeling for Testing Spacecraft Approach and Landing
Author
Martin, I. ; Parkes, Steve ; Dunstan, Martin ; Rowell, Nick
Volume
34
Issue
4
fYear
2014
fDate
July-Aug. 2014
Firstpage
52
Lastpage
62
Abstract
Spacecraft exploration of asteroids presents autonomous-navigation challenges that can be aided by virtual models to test and develop guidance and hazard-avoidance systems. Researchers have extended and applied graphics techniques to create high-resolution asteroid models to simulate cameras and other spacecraft sensors approaching and descending toward asteroids. A scalable model structure with evenly spaced vertices simplifies terrain modeling, avoids distortion at the poles, and enables triangle-strip definition for efficient rendering. To create the base asteroid models, this approach uses two-phase Poisson faulting and Perlin noise. It creates realistic asteroid surfaces by adding both crater models adapted from lunar terrain simulation and multiresolution boulders. The researchers evaluated the virtual asteroids by comparing them with real asteroid images, examining the slope distributions, and applying a surface-relative feature-tracking algorithm to the models.
Keywords
aerospace computing; aerospace testing; cameras; entry, descent and landing (spacecraft); meteorite craters; planetary satellites; rendering (computer graphics); Perlin noise; applied graphics techniques; autonomous-navigation; base asteroid models; camera simulation; crater models; efficient rendering; hazard-avoidance systems; high-resolution asteroid models; lunar terrain simulation; multiresolution boulders; real asteroid images; realistic asteroid surfaces; scalable model structure; slope distributions; spacecraft exploration; spacecraft landing; spacecraft sensors; surface-relative feature-tracking algorithm; terrain modeling; testing spacecraft approach; triangle-strip definition; two-phase Poisson faulting; virtual asteroid model; Adaptation models; Asteroids; Moon; Rendering (computer graphics); Rough surfaces; Space research; Space vehicles; Surface roughness; Unmanned aerial vehicles; computer graphics; fractal; graphics; terrain modeling; terrain-relative navigation; vision guidance; visualization;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2014.22
Filename
6762800
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