DocumentCode
2512510
Title
American Sign Language Phrase Verification in an Educational Game for Deaf Children
Author
Zafrulla, Zahoor ; Brashear, Helene ; Yin, Pei ; Presti, Peter ; Starner, Thad ; Hamilton, Harley
Author_Institution
Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
fYear
2010
fDate
23-26 Aug. 2010
Firstpage
3846
Lastpage
3849
Abstract
We perform real-time American Sign Language (ASL) phrase verification for an educational game, CopyCat, which is designed to improve deaf children´s signing skills. Taking advantage of context information in the game we verify a phrase, using Hidden Markov Models (HMMs), by applying a rejection threshold on the probability of the observed sequence for each sign in the phrase. We tested this approach using 1204 signed phrase samples from 11 deaf children playing the game during the phase two deployment of CopyCat. The CopyCat data set is particularly challenging because sign samples are collected during live game play and contain many variations in signing and disfluencies. We achieved a phrase verification accuracy of 83% compared to 90% real-time performance by a sign linguist. We report on the techniques required to reach this level of performance.
Keywords
computational linguistics; computer games; educational aids; handicapped aids; hearing; hidden Markov models; American sign language phrase verification; CopyCat; context information; deaf children; educational game; hidden Markov models; live game play; probability; rejection threshold; sign linguist; Accelerometers; Accuracy; Games; Handicapped aids; Hidden Markov models; USA Councils; Vocabulary; American Sign Language (ASL); HMM; Verfication;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition (ICPR), 2010 20th International Conference on
Conference_Location
Istanbul
ISSN
1051-4651
Print_ISBN
978-1-4244-7542-1
Type
conf
DOI
10.1109/ICPR.2010.937
Filename
5597664
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