• DocumentCode
    2513757
  • Title

    An Empirical Model of the Game Software Development Processes

  • Author

    Lee, Seung Hun ; Lee, Gum Hee ; Cho, Hyun Hoon ; Song, Doo Heon ; Rhew, Sung Yul

  • Author_Institution
    Bashan Network Co.
  • fYear
    2006
  • fDate
    9-11 Aug. 2006
  • Firstpage
    371
  • Lastpage
    377
  • Abstract
    One of the hottest and fastest developing areas of computer software in Korea is computer game software. However, due to relatively young history and empirical nature of the area, there has not been any agreement or standardization of game software process design for its efficacy. In this paper, we propose a practical model of the game software development processes, which can be easily applicable to the traditional software development based on ISO12207 and/or RUP through the panel interview of game developers. We evaluate the model by on-line survey of another set of practical game developers and break down the results by game platform and game genre. And the results are quite promising
  • Keywords
    computer games; software engineering; computer game software; game genre; game platform; software development process; software engineering; Computer networks; Educational institutions; History; Process design; Production; Programming; Research and development management; Software development management; Standardization; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering Research, Management and Applications, 2006. Fourth International Conference on
  • Conference_Location
    Seattle, WA
  • Print_ISBN
    0-7695-2656-X
  • Type

    conf

  • DOI
    10.1109/SERA.2006.14
  • Filename
    1691404