DocumentCode
2513757
Title
An Empirical Model of the Game Software Development Processes
Author
Lee, Seung Hun ; Lee, Gum Hee ; Cho, Hyun Hoon ; Song, Doo Heon ; Rhew, Sung Yul
Author_Institution
Bashan Network Co.
fYear
2006
fDate
9-11 Aug. 2006
Firstpage
371
Lastpage
377
Abstract
One of the hottest and fastest developing areas of computer software in Korea is computer game software. However, due to relatively young history and empirical nature of the area, there has not been any agreement or standardization of game software process design for its efficacy. In this paper, we propose a practical model of the game software development processes, which can be easily applicable to the traditional software development based on ISO12207 and/or RUP through the panel interview of game developers. We evaluate the model by on-line survey of another set of practical game developers and break down the results by game platform and game genre. And the results are quite promising
Keywords
computer games; software engineering; computer game software; game genre; game platform; software development process; software engineering; Computer networks; Educational institutions; History; Process design; Production; Programming; Research and development management; Software development management; Standardization; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering Research, Management and Applications, 2006. Fourth International Conference on
Conference_Location
Seattle, WA
Print_ISBN
0-7695-2656-X
Type
conf
DOI
10.1109/SERA.2006.14
Filename
1691404
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