DocumentCode :
251436
Title :
Hierarchical sparse coded surface models
Author :
Ruhnke, Michael ; Liefeng Bo ; Fox, D. ; Burgard, Wolfram
fYear :
2014
fDate :
May 31 2014-June 7 2014
Firstpage :
6238
Lastpage :
6243
Abstract :
In this paper, we describe a novel approach to construct textured 3D environment models in a hierarchical fashion based on local surface patches. Compared to previous approaches, the hierarchy enables our method to represent the environment with differently sized surface patches. The reconstruction scheme starts at a coarse resolution with large patches and in an iterative fashion uses the reconstruction error to guide the decision as to whether the resolution should be refined. This leads to variable resolution models that represent areas with few variations at low resolution and areas with large variations at high resolution. In addition, we compactly describe local surface attributes via sparse coding based on an overcomplete dictionary. In this way, we additionally exploit similarities in structure and texture, which leads to compact models. We learn the dictionary directly from the input data and independently for every level in the hierarchy in an unsupervised fashion. Practical experiments with large-scale datasets demonstrate that our method compares favorably with two state-of-the-art techniques while being comparable in accuracy.
Keywords :
solid modelling; unsupervised learning; coarse resolution; hierarchical sparse coded surface models; local surface patch; overcomplete dictionary learning; reconstruction scheme; surface attributes; textured 3D environment models; unsupervised learning; variable resolution models; Accuracy; Computational modeling; Dictionaries; Encoding; Solid modeling; Standards; Three-dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics and Automation (ICRA), 2014 IEEE International Conference on
Conference_Location :
Hong Kong
Type :
conf
DOI :
10.1109/ICRA.2014.6907779
Filename :
6907779
Link To Document :
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