• DocumentCode
    2514629
  • Title

    Accelerate Smoothed Particle Hydrodynamics using GPU

  • Author

    Gao, Xiaopeng ; Wang, Zhiqiang ; Wan, Han ; Long, Xiang

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • fYear
    2010
  • fDate
    28-30 Nov. 2010
  • Firstpage
    399
  • Lastpage
    402
  • Abstract
    Physic-based fluid simulation is used extensively nowadays; however the traditional serial algorithm can´t satisfy the real-time requirement due to its complexity and computeintensive. The development of modern GPU makes this possible. In this paper, a Smoothed Particle Hydrodynamics (SPH) method for incompressible fluid was implemented using CUDA on GPU. Since the algorithm was executed on the GPU entirely, the method can take full advantage of massive computational power of modern graphics hardware. The experiment results show that our GPU based SPH implementation can achieve the rate of 89 frames per second in the simulation of 102K particles and gain nearly 140× speedups compared with the serial algorithm.
  • Keywords
    computer graphics; coprocessors; flow simulation; physics computing; CUDA; GPU; fluid simulation; graphics hardware; incompressible fluid; smoothed particle hydrodynamics; Computational modeling; Fluids; Force; Graphics processing unit; Indexes; Instruction sets; Kernel; CUDA; GPU; Smoothed Particle Hydrodynamics; acceleration; fluid simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Computing and Telecommunications (YC-ICT), 2010 IEEE Youth Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-8883-4
  • Type

    conf

  • DOI
    10.1109/YCICT.2010.5713129
  • Filename
    5713129