• DocumentCode
    2516350
  • Title

    An Adaptive Method for Shader Simplification

  • Author

    Song, Xijun ; Tu, Changhe ; Xu, Yanning

  • Author_Institution
    Dept. of Comput. Sci. & Technol., Shandong Univ., Jinan, China
  • fYear
    2011
  • fDate
    4-5 Nov. 2011
  • Firstpage
    46
  • Lastpage
    51
  • Abstract
    Programmable shader is a powerful tool to describe objects´ appearances in the realm of computer graphics. However, executing shaders takes up much time during rendering and can easily go beyond the computer hardware capability. We present a novel method to simplify both programmable shaders based on Render Man Shading Language and geometries for reducing rendering time with little quality loss. Given a level, we use progressive mesh to simplify geometries adaptively to obtain an appropriate representation, besides, shaders can also be automatically simplified by applying our simplification rules. To our knowledge, research on geometry level of detail often combines texture level of detail, whereas our approach is the first to implement the combination of geometry level of detail and shader level of detail.
  • Keywords
    computer graphics; geometry; adaptive method; computer graphics; computer hardware capability; programmable shader; render man shading language; shader simplification; Approximation algorithms; Engines; Error correction; Geometry; Hardware; Image color analysis; Rendering (computer graphics); level of detail; progressive mesh; shader; simplification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality and Visualization (ICVRV), 2011 International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4577-2156-4
  • Type

    conf

  • DOI
    10.1109/ICVRV.2011.12
  • Filename
    6092690