DocumentCode
2516350
Title
An Adaptive Method for Shader Simplification
Author
Song, Xijun ; Tu, Changhe ; Xu, Yanning
Author_Institution
Dept. of Comput. Sci. & Technol., Shandong Univ., Jinan, China
fYear
2011
fDate
4-5 Nov. 2011
Firstpage
46
Lastpage
51
Abstract
Programmable shader is a powerful tool to describe objects´ appearances in the realm of computer graphics. However, executing shaders takes up much time during rendering and can easily go beyond the computer hardware capability. We present a novel method to simplify both programmable shaders based on Render Man Shading Language and geometries for reducing rendering time with little quality loss. Given a level, we use progressive mesh to simplify geometries adaptively to obtain an appropriate representation, besides, shaders can also be automatically simplified by applying our simplification rules. To our knowledge, research on geometry level of detail often combines texture level of detail, whereas our approach is the first to implement the combination of geometry level of detail and shader level of detail.
Keywords
computer graphics; geometry; adaptive method; computer graphics; computer hardware capability; programmable shader; render man shading language; shader simplification; Approximation algorithms; Engines; Error correction; Geometry; Hardware; Image color analysis; Rendering (computer graphics); level of detail; progressive mesh; shader; simplification;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality and Visualization (ICVRV), 2011 International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4577-2156-4
Type
conf
DOI
10.1109/ICVRV.2011.12
Filename
6092690
Link To Document