DocumentCode :
2516800
Title :
A Parallel Processing of View-Dependent Visual Hull Texture Mapping
Author :
Ren, Guangkui ; Chen, Guojun
Author_Institution :
Coll. of Comput. & Commun. Eng., China Univ. of Pet., Qingdao, China
fYear :
2011
fDate :
4-5 Nov. 2011
Firstpage :
225
Lastpage :
230
Abstract :
In the 3D reconstruction, the visual hull texture mapping is a critical step. The camera-selection-table is proposed for texture mapping quickly. By designing the camera-selection-table, and combined with view-dependent theories, we can choose the right camera for texture mapping, and finally accomplish the reconstruction of the model. By using GPU parallel processing, we can greatly accelerate the process of rebuilding the model, getting better real-time performance. Experimental results show that the algorithm can quickly and accurately realize the texture mapping process and accomplish the reconstruction of the model.
Keywords :
computer graphics; coprocessors; image reconstruction; parallel processing; solid modelling; 3D reconstruction; GPU parallel processing; view-dependent visual hull texture mapping; Cameras; Computational modeling; Image reconstruction; Load modeling; Solid modeling; Vectors; Visualization; Camera-Selection-Table; Parallel Processing; Texture Mapping; View-Dependent; Voxel Visual Hull;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality and Visualization (ICVRV), 2011 International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4577-2156-4
Type :
conf
DOI :
10.1109/ICVRV.2011.15
Filename :
6092717
Link To Document :
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