DocumentCode :
2516879
Title :
Foot Trajectory Kept Motion Retargeting
Author :
Feng, Xiaomeng ; Qu, Shi ; Wu, Lingda
Author_Institution :
Eng. Lab., Nat. Univ. of Defense Technol., Changsha, China
fYear :
2011
fDate :
4-5 Nov. 2011
Firstpage :
247
Lastpage :
250
Abstract :
This paper presents a novel method for retargeting motions. In this method we consider the whole leg as a length changeable skeleton, through keeping the length proportion and direction of the leg vector before and after retargeting we can accomplish the motion retargeting by scale the root node. Because we transform the constraint of foot position to the constraints of the leg vector´s length and direction and adjusting the leg vector is easy, our method need not the complex optimization algorithm. The experimental results show that the method is a real-time method and the characteristic of foot trajectory can be kept after retargeting.
Keywords :
computer animation; image motion analysis; foot position; foot trajectory; motion retargeting; real-time method; Animation; Bones; Foot; Humans; Trajectory; Vectors; character animation; foot trajectory keeping; motion retargeting; skeleton model;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality and Visualization (ICVRV), 2011 International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4577-2156-4
Type :
conf
DOI :
10.1109/ICVRV.2011.34
Filename :
6092721
Link To Document :
بازگشت