• DocumentCode
    2516879
  • Title

    Foot Trajectory Kept Motion Retargeting

  • Author

    Feng, Xiaomeng ; Qu, Shi ; Wu, Lingda

  • Author_Institution
    Eng. Lab., Nat. Univ. of Defense Technol., Changsha, China
  • fYear
    2011
  • fDate
    4-5 Nov. 2011
  • Firstpage
    247
  • Lastpage
    250
  • Abstract
    This paper presents a novel method for retargeting motions. In this method we consider the whole leg as a length changeable skeleton, through keeping the length proportion and direction of the leg vector before and after retargeting we can accomplish the motion retargeting by scale the root node. Because we transform the constraint of foot position to the constraints of the leg vector´s length and direction and adjusting the leg vector is easy, our method need not the complex optimization algorithm. The experimental results show that the method is a real-time method and the characteristic of foot trajectory can be kept after retargeting.
  • Keywords
    computer animation; image motion analysis; foot position; foot trajectory; motion retargeting; real-time method; Animation; Bones; Foot; Humans; Trajectory; Vectors; character animation; foot trajectory keeping; motion retargeting; skeleton model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality and Visualization (ICVRV), 2011 International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4577-2156-4
  • Type

    conf

  • DOI
    10.1109/ICVRV.2011.34
  • Filename
    6092721