DocumentCode
2516879
Title
Foot Trajectory Kept Motion Retargeting
Author
Feng, Xiaomeng ; Qu, Shi ; Wu, Lingda
Author_Institution
Eng. Lab., Nat. Univ. of Defense Technol., Changsha, China
fYear
2011
fDate
4-5 Nov. 2011
Firstpage
247
Lastpage
250
Abstract
This paper presents a novel method for retargeting motions. In this method we consider the whole leg as a length changeable skeleton, through keeping the length proportion and direction of the leg vector before and after retargeting we can accomplish the motion retargeting by scale the root node. Because we transform the constraint of foot position to the constraints of the leg vector´s length and direction and adjusting the leg vector is easy, our method need not the complex optimization algorithm. The experimental results show that the method is a real-time method and the characteristic of foot trajectory can be kept after retargeting.
Keywords
computer animation; image motion analysis; foot position; foot trajectory; motion retargeting; real-time method; Animation; Bones; Foot; Humans; Trajectory; Vectors; character animation; foot trajectory keeping; motion retargeting; skeleton model;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality and Visualization (ICVRV), 2011 International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4577-2156-4
Type
conf
DOI
10.1109/ICVRV.2011.34
Filename
6092721
Link To Document