DocumentCode :
2517013
Title :
Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking
Author :
Zhang, Liangjie ; Jiang, Xiaohong ; Lei, Kaibin ; Xiong, Hua
Author_Institution :
Coll. of Comput. Sci. & Technol., Zhejiang Univ., Hangzhou, China
fYear :
2011
fDate :
4-5 Nov. 2011
Firstpage :
283
Lastpage :
286
Abstract :
Presented in this paper is an immersive and interactive entertainment environment which integrates multi-projector tiled display wall and motion tracking. Calibration methods are proposed for the geometry alignment and color consistency of the tiled display wall, achieving immersive visual experience. To track a player´s motion, two markers are clung to the left and right leg, and a robust motion tracking algorithm is designed to obtain the player´s moving direction and speed from video streams captured by a web camera. The resulted parameters are finally used to control the avatar in virtual scene on the display wall. The system prototype is featured with low-cost devices, easy and scalable installation, fast calibration and real-time tracking, which provides a natural human-computer interaction environment.
Keywords :
human computer interaction; image motion analysis; video signal processing; virtual reality; Web camera; calibration methods; color consistency; geometry alignment; human-computer interaction environment; interactive entertainment environment; robust motion tracking algorithm; tiled display wall; video streams; virtual entertainment environment; Calibration; Cameras; Image color analysis; Real time systems; Rendering (computer graphics); Target tracking; Camshift algorithm; edge orientation histogram; motion tracking; tiled display wall; virtual entertainment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality and Visualization (ICVRV), 2011 International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4577-2156-4
Type :
conf
DOI :
10.1109/ICVRV.2011.38
Filename :
6092730
Link To Document :
بازگشت