DocumentCode
2518115
Title
On the Effectiveness of Thorup´s Shortest Path Algorithm for Large-Scale Network Simulation
Author
Sakumoto, Yusuke ; Ohsaki, Hiroyuki ; Imase, Makoto
Author_Institution
Grad. Sch. of Inf. Sci. & Technol., Osaka Univ., Suita, Japan
fYear
2010
fDate
19-23 July 2010
Firstpage
339
Lastpage
342
Abstract
An efficient solution for a single-source problem called Thorup´s algorithm has been proposed, whose computational complexity, O(N), is smaller than that of Dijkstra´s algorithm, O(N log N). In this paper, we compare the performance of Dijkstra´s algorithm and Thorup´s algorithm for large-scale network simulation. Through extensive experiments, we show that Thorup´s algorithm is slightly faster with approximately 30% larger memory consumption than Dijkstra´s algorithm for a large-scale network simulation, although difference in Dijkstra´s and Thorup´s algorithms is not so significant.
Keywords
computational complexity; graph theory; optimisation; Dijkstra algorithm; Thorup algorithm; computational complexity; large-scale network simulation; shortest path algorithm; Algorithm design and analysis; Approximation algorithms; Cache memory; Computational modeling; Mathematical model; Memory management; Performance evaluation; dijkstra´s algorithm; large-scale network simulation; single-souce shortest-path problem; thorup´s algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Applications and the Internet (SAINT), 2010 10th IEEE/IPSJ International Symposium on
Conference_Location
Seoul
Print_ISBN
978-1-4244-7526-1
Electronic_ISBN
978-0-7695-4107-5
Type
conf
DOI
10.1109/SAINT.2010.26
Filename
5598048
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