• DocumentCode
    2519331
  • Title

    A persistent game graph in computer GO

  • Author

    Huang, Jing ; Liu, Zhiqing

  • Author_Institution
    BUPT-JD Res. Inst. of Comput. GO, Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2011
  • fDate
    23-25 May 2011
  • Firstpage
    2518
  • Lastpage
    2521
  • Abstract
    Internal states in a computer GO program are typically organized as a game tree. While simple and convenient, the game tree organization may result in more tree nodes than actual internal states because duplicated tree nodes exist to represent the same gaming state. Modern computer GO programs use the UCT algorithm to conduct game tree search. Duplicated nodes in the game tree representation would make the UCT algorithm less effective. This paper proposes an approach to represent gaming internal states as a directed graph efficiently, and presents a modification of the UCT algorithm to work on the directed graph representation. Furthermore, this paper describes an approach to make the directed game graph persistent so that historical data can be reused to improve the accuracy of the UCT algorithm.
  • Keywords
    artificial intelligence; computer games; directed graphs; trees (mathematics); UCT algorithm; computer GO program; directed game graph representation; duplicated tree nodes; game tree organization; game tree representation; game tree search; persistent game graph; Accuracy; Aerospace electronics; Computers; Encoding; Games; Heuristic algorithms; Monte Carlo methods; Game Tree; Graph; State; UCT algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2011 Chinese
  • Conference_Location
    Mianyang
  • Print_ISBN
    978-1-4244-8737-0
  • Type

    conf

  • DOI
    10.1109/CCDC.2011.5968633
  • Filename
    5968633