DocumentCode
2519331
Title
A persistent game graph in computer GO
Author
Huang, Jing ; Liu, Zhiqing
Author_Institution
BUPT-JD Res. Inst. of Comput. GO, Beijing Univ. of Posts & Telecommun., Beijing, China
fYear
2011
fDate
23-25 May 2011
Firstpage
2518
Lastpage
2521
Abstract
Internal states in a computer GO program are typically organized as a game tree. While simple and convenient, the game tree organization may result in more tree nodes than actual internal states because duplicated tree nodes exist to represent the same gaming state. Modern computer GO programs use the UCT algorithm to conduct game tree search. Duplicated nodes in the game tree representation would make the UCT algorithm less effective. This paper proposes an approach to represent gaming internal states as a directed graph efficiently, and presents a modification of the UCT algorithm to work on the directed graph representation. Furthermore, this paper describes an approach to make the directed game graph persistent so that historical data can be reused to improve the accuracy of the UCT algorithm.
Keywords
artificial intelligence; computer games; directed graphs; trees (mathematics); UCT algorithm; computer GO program; directed game graph representation; duplicated tree nodes; game tree organization; game tree representation; game tree search; persistent game graph; Accuracy; Aerospace electronics; Computers; Encoding; Games; Heuristic algorithms; Monte Carlo methods; Game Tree; Graph; State; UCT algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (CCDC), 2011 Chinese
Conference_Location
Mianyang
Print_ISBN
978-1-4244-8737-0
Type
conf
DOI
10.1109/CCDC.2011.5968633
Filename
5968633
Link To Document