DocumentCode :
2519353
Title :
Contextual patterns and pattern collocations in the game of GO
Author :
Liu, Zhiqing ; Li, Wenfeng
Author_Institution :
Beijing Univ. of Posts & Telecommun., Beijing, China
fYear :
2011
fDate :
23-25 May 2011
Firstpage :
2527
Lastpage :
2532
Abstract :
Knowledge modeling, acquisition, and proper use are crucial for successful computer playing of the game of GO. This paper presents a systematic approach for knowledge representations of GO-playing in which the meaning of a move is defined as a contextual pattern with respect to local contexts of surroundings of the move. This representation allows large amounts of contextual patterns, along with their usage statistics, to be acquired efficiently from game records. Contextual patterns that appear jointly in local contexts may form a pattern collocation, with its significance measured by hypothesis testing. Our experiments show that GO-playing knowledge acquired in the form of contextual patterns and pattern collocations is effective in move generation at various stages of GO-playing.
Keywords :
computer games; knowledge representation; pattern recognition; GO game; contextual pattern; hypothesis testing; knowledge representation; pattern collocation; Complexity theory; Computers; Context; Databases; Games; Search problems; Testing; Contextual pattern; Knowledge representation; Move generation; Pattern collocation; Pattern recognition;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control and Decision Conference (CCDC), 2011 Chinese
Conference_Location :
Mianyang
Print_ISBN :
978-1-4244-8737-0
Type :
conf
DOI :
10.1109/CCDC.2011.5968635
Filename :
5968635
Link To Document :
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