DocumentCode
2519353
Title
Contextual patterns and pattern collocations in the game of GO
Author
Liu, Zhiqing ; Li, Wenfeng
Author_Institution
Beijing Univ. of Posts & Telecommun., Beijing, China
fYear
2011
fDate
23-25 May 2011
Firstpage
2527
Lastpage
2532
Abstract
Knowledge modeling, acquisition, and proper use are crucial for successful computer playing of the game of GO. This paper presents a systematic approach for knowledge representations of GO-playing in which the meaning of a move is defined as a contextual pattern with respect to local contexts of surroundings of the move. This representation allows large amounts of contextual patterns, along with their usage statistics, to be acquired efficiently from game records. Contextual patterns that appear jointly in local contexts may form a pattern collocation, with its significance measured by hypothesis testing. Our experiments show that GO-playing knowledge acquired in the form of contextual patterns and pattern collocations is effective in move generation at various stages of GO-playing.
Keywords
computer games; knowledge representation; pattern recognition; GO game; contextual pattern; hypothesis testing; knowledge representation; pattern collocation; Complexity theory; Computers; Context; Databases; Games; Search problems; Testing; Contextual pattern; Knowledge representation; Move generation; Pattern collocation; Pattern recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (CCDC), 2011 Chinese
Conference_Location
Mianyang
Print_ISBN
978-1-4244-8737-0
Type
conf
DOI
10.1109/CCDC.2011.5968635
Filename
5968635
Link To Document