• DocumentCode
    2519353
  • Title

    Contextual patterns and pattern collocations in the game of GO

  • Author

    Liu, Zhiqing ; Li, Wenfeng

  • Author_Institution
    Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2011
  • fDate
    23-25 May 2011
  • Firstpage
    2527
  • Lastpage
    2532
  • Abstract
    Knowledge modeling, acquisition, and proper use are crucial for successful computer playing of the game of GO. This paper presents a systematic approach for knowledge representations of GO-playing in which the meaning of a move is defined as a contextual pattern with respect to local contexts of surroundings of the move. This representation allows large amounts of contextual patterns, along with their usage statistics, to be acquired efficiently from game records. Contextual patterns that appear jointly in local contexts may form a pattern collocation, with its significance measured by hypothesis testing. Our experiments show that GO-playing knowledge acquired in the form of contextual patterns and pattern collocations is effective in move generation at various stages of GO-playing.
  • Keywords
    computer games; knowledge representation; pattern recognition; GO game; contextual pattern; hypothesis testing; knowledge representation; pattern collocation; Complexity theory; Computers; Context; Databases; Games; Search problems; Testing; Contextual pattern; Knowledge representation; Move generation; Pattern collocation; Pattern recognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2011 Chinese
  • Conference_Location
    Mianyang
  • Print_ISBN
    978-1-4244-8737-0
  • Type

    conf

  • DOI
    10.1109/CCDC.2011.5968635
  • Filename
    5968635