DocumentCode :
2519637
Title :
Realistic Character Motion Response in Computer Fighting Game
Author :
Lee, Huai-Che ; Chang, Chia-Ming ; Chao, Jui-Shiang ; Lin, Wei-Te
Author_Institution :
Inst. for Inf. Ind., Cshinchu
fYear :
2007
fDate :
10-12 Dec. 2007
Firstpage :
169
Lastpage :
175
Abstract :
We present a hybrid motion response model for presenting dynamic character behavior during character interactions in computer games. The method seamlessly integrates motion captured data with physics-based character simulation. The result preserves the desired character motion styles and allows physically realistic responsive behaviors for lifelike character presentation. Based on studies in human balance control and responsive behavior, we designed a mechanism to generate character balancing behaviors for a common computer fighting game scenario. The results demonstrate the capabilities of such mechanism as a set of building blocks for presenting more complex responsive behaviors in computer games.
Keywords :
character recognition; computer games; user interfaces; character balancing behaviors; character motion response; complex responsive behaviors; computer fighting game; dynamic character behavior; human balance control; hybrid motion response model; motion capture; physics-based character simulation; Animation; Biological system modeling; Computational modeling; Humans; Motion control; Optimization methods; Physics; Production; Shape control; Switches;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia, 2007. ISM 2007. Ninth IEEE International Symposium on
Conference_Location :
Taichung
Print_ISBN :
978-0-7695-3058-1
Type :
conf
DOI :
10.1109/ISM.2007.4412371
Filename :
4412371
Link To Document :
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