• DocumentCode
    2519637
  • Title

    Realistic Character Motion Response in Computer Fighting Game

  • Author

    Lee, Huai-Che ; Chang, Chia-Ming ; Chao, Jui-Shiang ; Lin, Wei-Te

  • Author_Institution
    Inst. for Inf. Ind., Cshinchu
  • fYear
    2007
  • fDate
    10-12 Dec. 2007
  • Firstpage
    169
  • Lastpage
    175
  • Abstract
    We present a hybrid motion response model for presenting dynamic character behavior during character interactions in computer games. The method seamlessly integrates motion captured data with physics-based character simulation. The result preserves the desired character motion styles and allows physically realistic responsive behaviors for lifelike character presentation. Based on studies in human balance control and responsive behavior, we designed a mechanism to generate character balancing behaviors for a common computer fighting game scenario. The results demonstrate the capabilities of such mechanism as a set of building blocks for presenting more complex responsive behaviors in computer games.
  • Keywords
    character recognition; computer games; user interfaces; character balancing behaviors; character motion response; complex responsive behaviors; computer fighting game; dynamic character behavior; human balance control; hybrid motion response model; motion capture; physics-based character simulation; Animation; Biological system modeling; Computational modeling; Humans; Motion control; Optimization methods; Physics; Production; Shape control; Switches;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia, 2007. ISM 2007. Ninth IEEE International Symposium on
  • Conference_Location
    Taichung
  • Print_ISBN
    978-0-7695-3058-1
  • Type

    conf

  • DOI
    10.1109/ISM.2007.4412371
  • Filename
    4412371