DocumentCode
2519637
Title
Realistic Character Motion Response in Computer Fighting Game
Author
Lee, Huai-Che ; Chang, Chia-Ming ; Chao, Jui-Shiang ; Lin, Wei-Te
Author_Institution
Inst. for Inf. Ind., Cshinchu
fYear
2007
fDate
10-12 Dec. 2007
Firstpage
169
Lastpage
175
Abstract
We present a hybrid motion response model for presenting dynamic character behavior during character interactions in computer games. The method seamlessly integrates motion captured data with physics-based character simulation. The result preserves the desired character motion styles and allows physically realistic responsive behaviors for lifelike character presentation. Based on studies in human balance control and responsive behavior, we designed a mechanism to generate character balancing behaviors for a common computer fighting game scenario. The results demonstrate the capabilities of such mechanism as a set of building blocks for presenting more complex responsive behaviors in computer games.
Keywords
character recognition; computer games; user interfaces; character balancing behaviors; character motion response; complex responsive behaviors; computer fighting game; dynamic character behavior; human balance control; hybrid motion response model; motion capture; physics-based character simulation; Animation; Biological system modeling; Computational modeling; Humans; Motion control; Optimization methods; Physics; Production; Shape control; Switches;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia, 2007. ISM 2007. Ninth IEEE International Symposium on
Conference_Location
Taichung
Print_ISBN
978-0-7695-3058-1
Type
conf
DOI
10.1109/ISM.2007.4412371
Filename
4412371
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