• DocumentCode
    2520880
  • Title

    A storage structure and capture judging algorithm of realizing the computer game program of Surakarta chess

  • Author

    Zhang, Liqun ; Ding, Lili

  • Author_Institution
    Vocational & Tech. Coll., Liaoning Shihua Univ., Fushun, China
  • fYear
    2011
  • fDate
    23-25 May 2011
  • Firstpage
    3442
  • Lastpage
    3445
  • Abstract
    Surakarta chess is one of Computer Olympiad chesses. Chessboard, chessman, and chess rule, the three key elements of Surakarta chess, are introduced. The logical structure of Surakarta chess is studied. A storage structure of realizing the computer game program of Surakarta chess is presented. Representation of chessboard and chessman are presented by using the storage structure. The capture circular queue concept is advanced, and the move judging algorithm and capture judging algorithm are implemented, and the chess rules are realized. The finding shows that the storage structure of realizing the computer game program of Surakarta chess is efficient and reliable. The move judging algorithm and capture judging algorithm run accurately and fast. This storage structure and capture judging algorithm have referential value to accomplish the computer game programs of other sorts of chesses.
  • Keywords
    computer games; storage management; Computer Olympiad chess; Surakarta chess; capture circular queue concept; capture judging algorithm; chess rule; chessboard; chessman; computer game program; logical structure; move judging algorithm; storage structure; Algorithm design and analysis; Arrays; Computers; Games; Heuristic algorithms; Indexes; Orbits; Capture judging algorithm; Circular queue; Computer game; Storage structure;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2011 Chinese
  • Conference_Location
    Mianyang
  • Print_ISBN
    978-1-4244-8737-0
  • Type

    conf

  • DOI
    10.1109/CCDC.2011.5968711
  • Filename
    5968711