DocumentCode
2522699
Title
Algorithm for virtual reality
Author
Popescu, M.-C. ; Balas, V.E. ; Balas, M.M. ; Olaru, O.
Author_Institution
Fac. of Electromech. & Environ. Eng., Univ. of Craiova, Craiova, Romania
fYear
2009
fDate
21-25 Oct. 2009
Firstpage
125
Lastpage
128
Abstract
POV-Ray is a freeware, stand-alone, world-class renderer that creates three-dimensional photo-realistic images taking as input a text file with the scene described in a script language known as POV-Ray scene description language (SDL). Image synthesis languages like POV-Ray do not give detailed description of the surfaces of the objects they generate, and therefore it is quite difficult to use them for engineering computations. Rather than trying to solve the problem of data translation, we propose to apply the fictitious domain method in the numerical solution. We explain what the difficulties are and give some solutions with an illustration of a finite element computation for a three-dimensional acoustic scattering problem. Bishop3D is an interactive modeler and animation tool designed and built to work with POV-Ray.
Keywords
computer animation; interactive systems; realistic images; rendering (computer graphics); virtual reality; 3D acoustic scattering problem; 3D photo-realistic image; Bishop3D interactive model; POV-Ray SDL; POV-Ray freeware; animation tool; data translation problem; engineering computation; fictitious domain method; finite element computation; image synthesis language; scene description language; text file; virtual reality; world-class rendering; Acoustic scattering; Animation; Computational intelligence; Engine cylinders; Equations; Geometry; Layout; Light scattering; Rendering (computer graphics); Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Intelligent Informatics, 2009. ISCIII '09. 4th International Symposium on
Conference_Location
Luxor
Print_ISBN
978-1-4244-5380-1
Type
conf
DOI
10.1109/ISCIII.2009.5342269
Filename
5342269
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