• DocumentCode
    2523608
  • Title

    A breeze enhances presence in a virtual environment

  • Author

    Noël, Sylvie ; Dumoulin, Sarah ; Whalen, Thom ; Ward, Matt ; Stewart, John A. ; Lee, Edward

  • Author_Institution
    Commun. Res. Center, Ottawa, Ont., Canada
  • fYear
    2004
  • fDate
    2-3 Oct. 2004
  • Firstpage
    63
  • Lastpage
    68
  • Abstract
    Typically virtual environments are created with visual and auditory stimuli. Less often, haptic stimulation is included as well, usually in the form of force-feedback and tactile manipulators. Another possible source of haptic stimulation is moving air. In order to generate a breeze in a virtual environment, we created a breeze cannon from readily-available components. We compared four conditions: no breeze, self-generated breeze, object-generated breeze and nature-generated breeze. Participants reported feeling more immersed in the virtual environment when the breeze was caused by their own movement. Anecdotal results also suggest that moving air may help decrease simulator sickness.
  • Keywords
    air; force feedback; haptic interfaces; human factors; virtual reality; auditory stimuli; breeze cannon; forcefeedback; haptic stimulation; moving air; nature-generated breeze; object-generated breeze; self-generated breeze; tactile manipulator; virtual environment; visual stimuli; Displays; Force feedback; Haptic interfaces; Muscles; Psychology; Skin; Teleoperators; Tendons; Virtual environment; Wire;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic, Audio and Visual Environments and Their Applications, 2004. HAVE 2004. Proceedings. The 3rd IEEE International Workshop on
  • Print_ISBN
    0-7803-8817-8
  • Type

    conf

  • DOI
    10.1109/HAVE.2004.1391883
  • Filename
    1391883