DocumentCode
2523608
Title
A breeze enhances presence in a virtual environment
Author
Noël, Sylvie ; Dumoulin, Sarah ; Whalen, Thom ; Ward, Matt ; Stewart, John A. ; Lee, Edward
Author_Institution
Commun. Res. Center, Ottawa, Ont., Canada
fYear
2004
fDate
2-3 Oct. 2004
Firstpage
63
Lastpage
68
Abstract
Typically virtual environments are created with visual and auditory stimuli. Less often, haptic stimulation is included as well, usually in the form of force-feedback and tactile manipulators. Another possible source of haptic stimulation is moving air. In order to generate a breeze in a virtual environment, we created a breeze cannon from readily-available components. We compared four conditions: no breeze, self-generated breeze, object-generated breeze and nature-generated breeze. Participants reported feeling more immersed in the virtual environment when the breeze was caused by their own movement. Anecdotal results also suggest that moving air may help decrease simulator sickness.
Keywords
air; force feedback; haptic interfaces; human factors; virtual reality; auditory stimuli; breeze cannon; forcefeedback; haptic stimulation; moving air; nature-generated breeze; object-generated breeze; self-generated breeze; tactile manipulator; virtual environment; visual stimuli; Displays; Force feedback; Haptic interfaces; Muscles; Psychology; Skin; Teleoperators; Tendons; Virtual environment; Wire;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic, Audio and Visual Environments and Their Applications, 2004. HAVE 2004. Proceedings. The 3rd IEEE International Workshop on
Print_ISBN
0-7803-8817-8
Type
conf
DOI
10.1109/HAVE.2004.1391883
Filename
1391883
Link To Document