DocumentCode :
2523608
Title :
A breeze enhances presence in a virtual environment
Author :
Noël, Sylvie ; Dumoulin, Sarah ; Whalen, Thom ; Ward, Matt ; Stewart, John A. ; Lee, Edward
Author_Institution :
Commun. Res. Center, Ottawa, Ont., Canada
fYear :
2004
fDate :
2-3 Oct. 2004
Firstpage :
63
Lastpage :
68
Abstract :
Typically virtual environments are created with visual and auditory stimuli. Less often, haptic stimulation is included as well, usually in the form of force-feedback and tactile manipulators. Another possible source of haptic stimulation is moving air. In order to generate a breeze in a virtual environment, we created a breeze cannon from readily-available components. We compared four conditions: no breeze, self-generated breeze, object-generated breeze and nature-generated breeze. Participants reported feeling more immersed in the virtual environment when the breeze was caused by their own movement. Anecdotal results also suggest that moving air may help decrease simulator sickness.
Keywords :
air; force feedback; haptic interfaces; human factors; virtual reality; auditory stimuli; breeze cannon; forcefeedback; haptic stimulation; moving air; nature-generated breeze; object-generated breeze; self-generated breeze; tactile manipulator; virtual environment; visual stimuli; Displays; Force feedback; Haptic interfaces; Muscles; Psychology; Skin; Teleoperators; Tendons; Virtual environment; Wire;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic, Audio and Visual Environments and Their Applications, 2004. HAVE 2004. Proceedings. The 3rd IEEE International Workshop on
Print_ISBN :
0-7803-8817-8
Type :
conf
DOI :
10.1109/HAVE.2004.1391883
Filename :
1391883
Link To Document :
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