• DocumentCode
    2524944
  • Title

    What is a light source?

  • Author

    Langer, Michael S. ; Zucker, Steven W.

  • Author_Institution
    NEC Res. Inst., Princeton, NJ, USA
  • fYear
    1997
  • fDate
    17-19 Jun 1997
  • Firstpage
    172
  • Lastpage
    178
  • Abstract
    Traditional light source modelling is concerned with specific types of light sources, the two most common of which are point sources and daylight. Little attempt has been made, however, to relate different types of sources to each other. For example, how may the lighting from an overcast sky be compared to that from a lamp? Having a theoretical framework to compare different types of light sources is important for computer vision, in particular for understanding shading and shadow cues. A vision system needs to take account of the light source in order to interpret these cues. In this paper, we present a framework for comparing types of light sources which is based on a dimensional analysis of the set of light rays in a free space. Specifically, we introduce a 4-D light source hypercube in which the different types of sources may be embedded and compared. We also present a novel definition for light sources which generalizes the standard definition of a source as an emitter
  • Keywords
    computer vision; ray tracing; computer vision; daylight; light source hypercube; overcast sky; point sources; shading; shadow cues; traditional light source modelling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition, 1997. Proceedings., 1997 IEEE Computer Society Conference on
  • Conference_Location
    San Juan
  • ISSN
    1063-6919
  • Print_ISBN
    0-8186-7822-4
  • Type

    conf

  • DOI
    10.1109/CVPR.1997.609316
  • Filename
    609316