DocumentCode :
2526600
Title :
DVB Coverage Prediction Using Game Engine Based Ray-Tracing Techniques
Author :
Navarro, Andres ; Guevara, Dinael ; Cardona, Narcis ; Gimenez, Jordi Joan
Author_Institution :
Univ. Icesi, Cali, Colombia
fYear :
2011
fDate :
5-8 Sept. 2011
Firstpage :
1
Lastpage :
6
Abstract :
This paper presents the results of an evaluation of a propagation model based on ray-tracing techniques using a game engine and Graphics Processing Unit (GPU) in outdoor scenarios, as a gap-filler for a Digital Video Broadcasting Handheld (DVB-H) service. This model involves complete identification of the parameters of wave propagation, multipath components between the transmitter and the receiver as attenuation, time delay of arrival (TDA), full polarimetric transmission matrix, direction of arrival DoA and the direction of departure DoD. In the paper, we present the results of the simulation and compare them with measurements, obtaining a satisfactory fit.
Keywords :
computer games; delays; digital video broadcasting; graphics processing units; matrix algebra; ray tracing; DVB coverage prediction; DVB-H service; digital video broadcasting handheld service; direction of arrival; direction of departure; game engine based ray-tracing technique; graphics processing unit; multipath component; polarimetric transmission matrix; time delay of arrival; wave propagation; Computational modeling; Digital video broadcasting; Engines; Games; Ray tracing; Solid modeling; Three dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Vehicular Technology Conference (VTC Fall), 2011 IEEE
Conference_Location :
San Francisco, CA
ISSN :
1090-3038
Print_ISBN :
978-1-4244-8328-0
Type :
conf
DOI :
10.1109/VETECF.2011.6093238
Filename :
6093238
Link To Document :
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