DocumentCode
2526744
Title
Effect of delay on dynamic targets tracking performance and behavior in virtual environment
Author
Lippi, Vittorio ; Avizzano, Carlo Alberto ; Mottet, Denis ; Ruffaldi, Emanuele
Author_Institution
Sant´´Anna Super. Sch. of Adv. Studies, PERCeptual Robot. Lab., Pisa, Italy
fYear
2010
fDate
13-15 Sept. 2010
Firstpage
446
Lastpage
451
Abstract
We analyze the impact of the delay between the sensors and the visualization on the performance at a catching task in virtual environment. Testers have been asked to interact with a virtual environment displayed on a 2D screen in front of them, catching, with the virtual hand, virtual balls falling from the top of the screen. Two thresholds have been inferred: a behavioral threshold delay beyond which the behavioral organization is sensibly affected and a performance threshold delay beyond which task performance begins to worsen. We found a drop in performance when the total delay is over 70-80 ms, yet without significant changes in the organization of successful catches. Although the presence of a threshold on behavior is still to be further investigated, these two thresholds give a practical indication for the design and the validation of virtual reality based training systems. This is especially important in the context of training human skills in virtual environment: in particular to assess the quality of a training platform simulating the three ball cascade juggling pattern.
Keywords
interactive systems; sensors; target tracking; training; virtual reality; behavioral threshold delay; dynamic targets tracking performance; human skill training; performance threshold delay; sensors; virtual environment; virtual reality based training systems; Added delay; Analysis of variance; Delay; Humans; Organizations; Solid modeling; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
RO-MAN, 2010 IEEE
Conference_Location
Viareggio
ISSN
1944-9445
Print_ISBN
978-1-4244-7991-7
Type
conf
DOI
10.1109/ROMAN.2010.5598607
Filename
5598607
Link To Document