DocumentCode :
2528109
Title :
A study of motivations for using mobile content sharing games
Author :
Low, Guanghao ; Goh, Dion Hoe-Lian ; Lee, Chei Sian
Author_Institution :
Wee Kim Wee Sch. of Commun. & Inf., Nanyang Technol. Univ., Singapore, Singapore
fYear :
2011
fDate :
26-28 Sept. 2011
Firstpage :
258
Lastpage :
263
Abstract :
Applications blending games with mobile content sharing have recently attracted much interest. In this paper, we examine users´ motivations for creating content in the context of Indagator, a mobile content sharing game. Studying motivations is important because a deeper understanding will help designers create compelling and impactful applications for users. We conducted an experiment where 28 participants used Indagator for a week to create content (annotations). Participants were also interviewed. All interview responses, and annotations generated (599) were manually examined and coded to ascertain motivations. Motivations for creating content include altruism, task performance, competitive play, killing time, reminder of experiences, self-presentation, and socializing. Additionally, games emerged as a motivator for sharing mobile content. Implications from our findings are discussed.
Keywords :
computer games; content management; mobile computing; blending game; competitive play; killing time; mobile content sharing game; task performance; user motivation; Educational institutions; Games; Interviews; Mobile communication; Mobile handsets; Multimedia communication; Navigation; Mobile content sharing game; motivations; user study;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Information Management (ICDIM), 2011 Sixth International Conference on
Conference_Location :
Melbourn, QLD
ISSN :
Pending
Print_ISBN :
978-1-4577-1538-9
Type :
conf
DOI :
10.1109/ICDIM.2011.6093318
Filename :
6093318
Link To Document :
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