Title :
Heuristics Evaluation Strategy for Mobile Game-Based Learning
Author :
Zaibon, Syamsul Bahrin ; Shiratuddin, Norshuhada
Author_Institution :
Coll. of Arts & Sci., Univ. Utara Malaysia, Sintok, Malaysia
Abstract :
Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for mGBL. Additionally, in this study, a prototype of mGBL was developed and evaluated by utilizing the proposed strategy. The results indicate that the strategy is useful and potential to be implemented for similar mGBL applications.
Keywords :
computer games; distance learning; mobile computing; game play; game usability; heuristics evaluation strategy; learning content; mobile game based learning; mobility; Art; Educational institutions; Educational technology; Handheld computers; Mobile handsets; Personal digital assistants; Prototypes; Smart phones; Usability; User interfaces; heuristics evaluation; mGBL; mobile game; mobile game-based learning;
Conference_Titel :
Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE), 2010 6th IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-0-7695-3992-8
Electronic_ISBN :
978-1-4244-6428-9
DOI :
10.1109/WMUTE.2010.27