DocumentCode
2528793
Title
Lessons from Designing Geometry Learning Activities that Combine Mobile and 3D Tools
Author
Spikol, Daniel ; Eliasson, Johan
Author_Institution
Center for Learning & Knowledge Technol., Linnaeus Univ., Växjo, Sweden
fYear
2010
fDate
12-16 April 2010
Firstpage
137
Lastpage
141
Abstract
The availability of low-cost and powerful mobile devices and 3D modeling and visualization tools provides new opportunities for bringing innovation into mathematics education. This paper reports on the findings from a mobile geometry project pilot for middle school students designed together with teachers that consisted of outdoors and indoors activities. The aim of the project has been to design and implement a prototype that combines mobile and 3D technologies that allow students to collaboratively, explore, and discuss geometrical concepts. The focus of this paper is to present and reflect on the lessons we have learned after experimenting with novel pedagogical activities that rely on mobile applications, 3D modeling and visualization to support learning in the field of geometry. Finding a balance between team goals and expectations while focusing on the learning activity flow can lead to more innovative solutions.
Keywords
data visualisation; distance learning; geometry; 3D tools; geometry learning activities; mathematics education; middle school students; mobile tools; visualization tools; Collaborative work; Computer science education; Educational technology; Geometry; Mathematical model; Mathematics; Mobile computing; Prototypes; Solid modeling; Visualization; Augmented Reality; CSCL; Design-Based Research; Mobile Learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE), 2010 6th IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-0-7695-3992-8
Electronic_ISBN
978-1-4244-6428-9
Type
conf
DOI
10.1109/WMUTE.2010.44
Filename
5476550
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