• DocumentCode
    25332
  • Title

    Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety

  • Author

    Chittaro, Luca ; Buttussi, Fabio

  • Author_Institution
    Dept. of Math. & Comput. Sci., Univ. of Udine, Udine, Italy
  • Volume
    21
  • Issue
    4
  • fYear
    2015
  • fDate
    April 18 2015
  • Firstpage
    529
  • Lastpage
    538
  • Abstract
    Thanks to the increasing availability of consumer head-mounted displays, educational applications of immersive VR could now reach to the general public, especially if they include gaming elements (immersive serious games). Safety education of citizens could be a particularly promising domain for immersive serious games, because people tend not to pay attention to and benefit from current safety materials. In this paper, we propose an HMD-based immersive game for educating passengers about aviation safety that allows players to experience a serious aircraft emergency with the goal of surviving it. We compare the proposed approach to a traditional aviation safety education method (the safety card) used by airlines. Unlike most studies of VR for safety knowledge acquisition, we do not focus only on assessing learning immediately after the experience but we extend our attention to knowledge retention over a longer time span. This is a fundamental requirement, because people need to retain safety procedures in order to apply them when faced with danger. A knowledge test administered before, immediately after and one week after the experimental condition showed that the immersive serious game was superior to the safety card. Moreover, subjective as well as physiological measurements employed in the study showed that the immersive serious game was more engaging and fear-arousing than the safety card, a factor that can contribute to explain the obtained superior retention, as we discuss in the paper.
  • Keywords
    avionics; computer aided instruction; computer games; helmet mounted displays; virtual reality; HMD-based immersive game; aircraft emergency; airlines; aviation safety education method; consumer head-mounted displays; educational applications; gaming elements; immersive VR; immersive serious games; knowledge retention; knowledge test; physiological measurements; safety card; safety knowledge acquisition; safety materials; safety procedures; superior retention; Aircraft; Avatars; Education; Engines; Games; Materials; Safety; Immersive VR; aviation safety; knowledge retention; physiological measurements; serious games; user evaluation;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2015.2391853
  • Filename
    7014255