• DocumentCode
    2534291
  • Title

    Augmenting experiences — A bridge between two universities

  • Author

    Turcsányi-Szabó, Márta ; Simon, Péter ; Abonyi-Tóth, Andor ; Ekker, Nikoletta ; Ruttkay, Zsófia

  • fYear
    2011
  • fDate
    26-29 Oct. 2011
  • Firstpage
    7
  • Lastpage
    13
  • Abstract
    In different projects, Media Design students from Moholy-Nagy University of Art and Design (MOME) and programming students from Eötvös Loránd University (ELTE) produce a braid supplementing each other to produce a productive workshop for urban games and museum applications. In this paper we introduce projects where AR and mixed reality technologies, in the broadest sense, are used to enhance experience in musea and in a city. By bringing together students of different background and exploiting the artistic, creative approach and the professional ICT knowledge and skills, novel applications come to life, as well as a new way of learning is demonstrated. In order to experience technology and use it as a tool for collaboration a platform for step-wise immersion was developed, introduced and used to invoke innovative ideas.
  • Keywords
    augmented reality; computer games; educational institutions; museums; Eotvos Lorand University; Media Design student; Moholy-Nagy University of Art and Design; augmented reality technology; learning way; mixed reality technology; museum application; step-wise immersion; urban game; Cities and towns; Collaboration; Context; Educational institutions; Media; Solid modeling; Three dimensional displays; ambient intelligence; augmented reality; interaction technologies; musea; social media;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
  • Conference_Location
    Basel
  • Print_ISBN
    978-1-4673-0057-5
  • Electronic_ISBN
    978-1-4673-0058-2
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2011.6093650
  • Filename
    6093650