DocumentCode
2534291
Title
Augmenting experiences — A bridge between two universities
Author
Turcsányi-Szabó, Márta ; Simon, Péter ; Abonyi-Tóth, Andor ; Ekker, Nikoletta ; Ruttkay, Zsófia
fYear
2011
fDate
26-29 Oct. 2011
Firstpage
7
Lastpage
13
Abstract
In different projects, Media Design students from Moholy-Nagy University of Art and Design (MOME) and programming students from Eötvös Loránd University (ELTE) produce a braid supplementing each other to produce a productive workshop for urban games and museum applications. In this paper we introduce projects where AR and mixed reality technologies, in the broadest sense, are used to enhance experience in musea and in a city. By bringing together students of different background and exploiting the artistic, creative approach and the professional ICT knowledge and skills, novel applications come to life, as well as a new way of learning is demonstrated. In order to experience technology and use it as a tool for collaboration a platform for step-wise immersion was developed, introduced and used to invoke innovative ideas.
Keywords
augmented reality; computer games; educational institutions; museums; Eotvos Lorand University; Media Design student; Moholy-Nagy University of Art and Design; augmented reality technology; learning way; mixed reality technology; museum application; step-wise immersion; urban game; Cities and towns; Collaboration; Context; Educational institutions; Media; Solid modeling; Three dimensional displays; ambient intelligence; augmented reality; interaction technologies; musea; social media;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
Conference_Location
Basel
Print_ISBN
978-1-4673-0057-5
Electronic_ISBN
978-1-4673-0058-2
Type
conf
DOI
10.1109/ISMAR-AMH.2011.6093650
Filename
6093650
Link To Document