DocumentCode :
2534361
Title :
Handheld AR games — A triarchic conceptual design framework
Author :
Chang, Yu-Ning ; Koh, Raymond Koon Chuan ; Duh, Henry Been-Lirn
Author_Institution :
Inst. of Commun. Studies, Nat. Chiao Tung Univ., Hsinchu, Taiwan
fYear :
2011
fDate :
26-29 Oct. 2011
Firstpage :
29
Lastpage :
36
Abstract :
The rapid development of handheld Augmented Reality (AR) technologies has raised profound interests in the design of handheld AR games. Studies in this area however did not draw attention explicitly on design concepts, especially in the possible exploitation of their inherent characteristics to impact game experiences. Based on literature review, this paper identifies the game elements that are designed based on, or around the definitive advantages and/or limitations of handheld AR as a form of pervasive technology that may affect game play experiences. Handheld AR game experiences are examined and can be described through a proposed triarchic interplay of coherent associations comprising of fundamental system, interaction and application levels. Future work will include intricate studies on game design for handheld AR games, so as to extend the current findings with other integrative game design and technological elements.
Keywords :
augmented reality; computer games; ubiquitous computing; augmented reality; game experience; handheld AR games; pervasive technology; triarchic conceptual design framework; triarchic interplay; Collaboration; Games; Handheld computers; Mobile communication; Performance evaluation; Three dimensional displays; Tracking; Game design; Handheld augmented reality game; Seamful design;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
Conference_Location :
Basel
Print_ISBN :
978-1-4673-0057-5
Electronic_ISBN :
978-1-4673-0058-2
Type :
conf
DOI :
10.1109/ISMAR-AMH.2011.6093653
Filename :
6093653
Link To Document :
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