• DocumentCode
    2534443
  • Title

    Imagination: The third reality to the virtuality continuum

  • Author

    Stapleton, Christopher ; Davies, Jim

  • fYear
    2011
  • fDate
    26-29 Oct. 2011
  • Firstpage
    53
  • Lastpage
    60
  • Abstract
    Both the art and science of the imagination have integral roles in defining compelling Mixed Reality (MR) experiences. In this paper we posit that the audience member´s own imagination is an essential third kind of input in defining the full virtuality continuum for MR. It is traditionally accepted that there are two experiential inputs in MR incorporating a combination of stimuli of the real world as well as from virtual artifacts (typically from computers). Using a case study of a MemoryScape Prototype for the Maitland Holocaust Museum, we explore how, in addition to reality and augmented/virtual reality, imagination artistically and scientifically serves as an important third reality to the virtuality continuum to achieve the experience designer´s intent for the audience´s perception of MR experiences.
  • Keywords
    augmented reality; museums; Maitland Holocaust Museum; MemoryScape Prototype; augmented reality; imagination; mixed reality experiences; real world stimuli; third reality; virtual artifacts; virtual reality; virtuality continuum; Art; Augmented reality; Education; Media; Motion pictures; Visualization; Theory; augmented reality; cognitive science; design methodology; imagination; interplay (story, play & game) conventions; mixed reality; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
  • Conference_Location
    Basel
  • Print_ISBN
    978-1-4673-0057-5
  • Electronic_ISBN
    978-1-4673-0058-2
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2011.6093657
  • Filename
    6093657