DocumentCode
2534443
Title
Imagination: The third reality to the virtuality continuum
Author
Stapleton, Christopher ; Davies, Jim
fYear
2011
fDate
26-29 Oct. 2011
Firstpage
53
Lastpage
60
Abstract
Both the art and science of the imagination have integral roles in defining compelling Mixed Reality (MR) experiences. In this paper we posit that the audience member´s own imagination is an essential third kind of input in defining the full virtuality continuum for MR. It is traditionally accepted that there are two experiential inputs in MR incorporating a combination of stimuli of the real world as well as from virtual artifacts (typically from computers). Using a case study of a MemoryScape Prototype for the Maitland Holocaust Museum, we explore how, in addition to reality and augmented/virtual reality, imagination artistically and scientifically serves as an important third reality to the virtuality continuum to achieve the experience designer´s intent for the audience´s perception of MR experiences.
Keywords
augmented reality; museums; Maitland Holocaust Museum; MemoryScape Prototype; augmented reality; imagination; mixed reality experiences; real world stimuli; third reality; virtual artifacts; virtual reality; virtuality continuum; Art; Augmented reality; Education; Media; Motion pictures; Visualization; Theory; augmented reality; cognitive science; design methodology; imagination; interplay (story, play & game) conventions; mixed reality; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
Conference_Location
Basel
Print_ISBN
978-1-4673-0057-5
Electronic_ISBN
978-1-4673-0058-2
Type
conf
DOI
10.1109/ISMAR-AMH.2011.6093657
Filename
6093657
Link To Document