DocumentCode :
2534443
Title :
Imagination: The third reality to the virtuality continuum
Author :
Stapleton, Christopher ; Davies, Jim
fYear :
2011
fDate :
26-29 Oct. 2011
Firstpage :
53
Lastpage :
60
Abstract :
Both the art and science of the imagination have integral roles in defining compelling Mixed Reality (MR) experiences. In this paper we posit that the audience member´s own imagination is an essential third kind of input in defining the full virtuality continuum for MR. It is traditionally accepted that there are two experiential inputs in MR incorporating a combination of stimuli of the real world as well as from virtual artifacts (typically from computers). Using a case study of a MemoryScape Prototype for the Maitland Holocaust Museum, we explore how, in addition to reality and augmented/virtual reality, imagination artistically and scientifically serves as an important third reality to the virtuality continuum to achieve the experience designer´s intent for the audience´s perception of MR experiences.
Keywords :
augmented reality; museums; Maitland Holocaust Museum; MemoryScape Prototype; augmented reality; imagination; mixed reality experiences; real world stimuli; third reality; virtual artifacts; virtual reality; virtuality continuum; Art; Augmented reality; Education; Media; Motion pictures; Visualization; Theory; augmented reality; cognitive science; design methodology; imagination; interplay (story, play & game) conventions; mixed reality; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
Conference_Location :
Basel
Print_ISBN :
978-1-4673-0057-5
Electronic_ISBN :
978-1-4673-0058-2
Type :
conf
DOI :
10.1109/ISMAR-AMH.2011.6093657
Filename :
6093657
Link To Document :
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