• DocumentCode
    2535305
  • Title

    Shader performance analysis on a modern GPU architecture

  • Author

    Moya, Victor ; Gonzalez, Carlos ; Roca, Jordi ; Fernandez, Agustin ; Espasa, Roger

  • Author_Institution
    Dept. of Comput. Archit., Univ. Politecnica de Catalunya
  • fYear
    2005
  • fDate
    16-16 Nov. 2005
  • Lastpage
    364
  • Abstract
    This paper presents an analysis of the performance of the shader processing units in a modern graphics processor unit (GPU) architecture using real graphic applications. The architecture of a modern GPU is described and a simulator and associated framework used to evaluate the architecture is introduced. The paper analyses the effects in performance of different configurations of the shader processing units and compares a classic GPU with a unified shader GPU. The evaluated unified shader architecture proves to be 15% to 30% more efficient, in terms of area, with a 2% to 7% improvement in performance when compared with a similar nonunified architecture
  • Keywords
    computer graphic equipment; GPU architecture; graphics processor unit architecture; shader performance analysis; shader processing units; Assembly; Computer architecture; Graphics; Microarchitecture; Parallel processing; Performance analysis; Pipelines; Rendering (computer graphics); Streaming media; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Microarchitecture, 2005. MICRO-38. Proceedings. 38th Annual IEEE/ACM International Symposium on
  • Conference_Location
    Barcelona
  • Print_ISBN
    0-7695-2440-0
  • Type

    conf

  • DOI
    10.1109/MICRO.2005.30
  • Filename
    1540973