• DocumentCode
    2542259
  • Title

    Transparency and Anti-Aliasing Techniques for Real-Time Rendering

  • Author

    Maule, Marilena ; Comba, João L D ; Torchelsen, Rafael ; Bastos, Rui

  • fYear
    2012
  • fDate
    22-25 Aug. 2012
  • Firstpage
    50
  • Lastpage
    59
  • Abstract
    Transparency and anti-aliasing are crucial to enhance realism in computer-generated images, which have a high demand for such effects. Transparency is largely used to denote relationships among objects in a scene, and to render several structures, such as particles and foliage. Anti-aliasing (AA) is also important, since jagged edges can be easily spotted and create disruptive distractions during a scene walkthrough, which are unacceptable in real-time applications. Figure 1 illustrates both effects. In common, they have the fact that they rely on processing discrete samples from a given function, but using the samples for different purposes. In this tutorial we review state-of the-art techniques for transparency and anti-aliasing effects, their initial ideas and subsequent GPU accelerations. We support our presentation with a discussion on their strengths and limitations.
  • Keywords
    antialiasing; graphics processing units; rendering (computer graphics); AA; GPU accelerations; antialiasing techniques; computer-generated images; disruptive distractions; real-time rendering; transparency techniques; Buffer storage; Geometry; Image color analysis; Image edge detection; Image resolution; Rendering (computer graphics); Sorting; Anti-Aliasing; Real-time; Transparency;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images Tutorials (SIBGRAPI-T), 2012 25th SIBGRAPI Conference on
  • Conference_Location
    Ouro Preto
  • Print_ISBN
    978-1-4673-5091-4
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI-T.2012.9
  • Filename
    6382718