• DocumentCode
    2543059
  • Title

    A new hybrid nature-inspired metaheuristic for problem solving based on the Social Interaction Genetic Algorithm employing Fuzzy Systems

  • Author

    Teixeira, O.N. ; da Luz Lobato, Walter Avelino ; Yasojima, Carlos Takeshi Kudo ; de Brito, F.H. ; Teixeira, A.N. ; de Oliveira, R.C.L.

  • Author_Institution
    Lab. de Comput. Natural (LCN), Centro Univ. do Para (CESUPA), Belém, Brazil
  • fYear
    2010
  • fDate
    23-25 Aug. 2010
  • Firstpage
    31
  • Lastpage
    36
  • Abstract
    This paper has the purpose to present a new hybrid nature inspired metaheuristic developed based on three fundamentals pillars extremely well known: Genetic Algorithms, Game Theory and Fuzzy Systems. This new approach tries to mimic a little bit more closer how a population of individuals evolves along time, like human social evolution emphasizing the social interaction between individuals and the non-binary behavior of human decision making against the classical cooperate-defect behavior present in the Prisoner´s Dilemma (PD), for example. In this way it is presented the Social Interaction Genetic Algorithm (SIGA), to establish the necessary basis for the application of fuzzy concepts to get the F-SIGA Algorithm. Besides that, it is also presented the structure of an individual more complex with a genotype composed of two chromosomes, one for the solution of the problem and the other representing its behavior´s strategy, which could be binary or fuzzy. At least the F-SIGA approach is presented in details, including all its steps. And finally some results are presented to an instance of the Traveling Salesman Problem.
  • Keywords
    decision making; fuzzy systems; game theory; genetic algorithms; problem solving; social sciences; travelling salesman problems; F-SIGA algorithm; classical cooperate-defect behavior; fuzzy systems; game theory; human decision making; human social evolution; hybrid nature-inspired metaheuristic; prisoner dilemma; problem solving; social interaction genetic algorithm; traveling salesman problem; Fuzzy sets; Fuzzy systems; Gallium; Game theory; Games; Humans; Thin film transistors; F-SIGA; Fuzzy Social Interaction; Game Theory; Genetic Algorithm; SIGA; Social Interaction; TSP Problem;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Hybrid Intelligent Systems (HIS), 2010 10th International Conference on
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4244-7363-2
  • Type

    conf

  • DOI
    10.1109/HIS.2010.5600030
  • Filename
    5600030