DocumentCode :
2545748
Title :
Proxy method for fast haptic rendering from time varying point clouds
Author :
Rydén, Fredrik ; Kosari, Sina Nia ; Chizeck, Howard Jay
Author_Institution :
University of Washington Department of Electrical Engineering, 185 Stevens Way, Paul Allen Center - Room AE100R, Campus Box 352500, Seattle, WA 98195-2500, USA
fYear :
2011
fDate :
25-30 Sept. 2011
Firstpage :
2614
Lastpage :
2619
Abstract :
This paper proposes a novel algorithm for haptic rendering from time varying point clouds captured using an Xbox Kinect RGB-D camera. Existing methods for point-based haptic rendering using a proxy can not directly be applied in this situation since no information about the underlying objects is given. This paper extends the notion of proxy to point clouds. The haptic algorithm presented here renders haptic forces from point clouds captured in real-time representing both static and dynamic objects.
Keywords :
Cameras; Estimation; Force; Haptic interfaces; Hip; Rendering (computer graphics); Virtual environments;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems (IROS), 2011 IEEE/RSJ International Conference on
Conference_Location :
San Francisco, CA
ISSN :
2153-0858
Print_ISBN :
978-1-61284-454-1
Type :
conf
DOI :
10.1109/IROS.2011.6094673
Filename :
6094673
Link To Document :
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