• DocumentCode
    2545920
  • Title

    Atlas generation algorithm based on triangular texture

  • Author

    Jiang, Julang ; Huang, Zhong ; Zheng, Jiangyun

  • Author_Institution
    Sch. of Phys. & Electr. Eng., Anqing Normal Coll., Anqing, China
  • fYear
    2012
  • fDate
    29-31 May 2012
  • Firstpage
    1751
  • Lastpage
    1754
  • Abstract
    Texture atlas is widely used to store surface textures in realistic rendering technique. A novel algorithm for automatic atlas generation is presented based on triangular texture. Each triangle is rotated until its longest edge is horizontal; Fast clustering method is recursively used to classify all the triangles into several groups so that the height of all the triangles of the same group are similar. The triangles of the same group are sorted according the slope of their left edges, and those with odd series number are rotated for 180 degrees. According the number of group and sequence, each triangular texture is packed into atlas one by one. Experimental results show that our algorithm has a very higher capacity rate comparing with any other similar algorithms, meanwhile the running time increases not obviously.
  • Keywords
    image texture; pattern clustering; rendering (computer graphics); atlas generation algorithm; fast clustering method; odd series number; realistic rendering technique; texture atlas; triangular texture; Clustering methods; Complexity theory; Educational institutions; Real time systems; Rendering (computer graphics); Sorting; Surface texture; capacity rate; texture atlas; triangular texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Fuzzy Systems and Knowledge Discovery (FSKD), 2012 9th International Conference on
  • Conference_Location
    Sichuan
  • Print_ISBN
    978-1-4673-0025-4
  • Type

    conf

  • DOI
    10.1109/FSKD.2012.6233985
  • Filename
    6233985