DocumentCode :
2545920
Title :
Atlas generation algorithm based on triangular texture
Author :
Jiang, Julang ; Huang, Zhong ; Zheng, Jiangyun
Author_Institution :
Sch. of Phys. & Electr. Eng., Anqing Normal Coll., Anqing, China
fYear :
2012
fDate :
29-31 May 2012
Firstpage :
1751
Lastpage :
1754
Abstract :
Texture atlas is widely used to store surface textures in realistic rendering technique. A novel algorithm for automatic atlas generation is presented based on triangular texture. Each triangle is rotated until its longest edge is horizontal; Fast clustering method is recursively used to classify all the triangles into several groups so that the height of all the triangles of the same group are similar. The triangles of the same group are sorted according the slope of their left edges, and those with odd series number are rotated for 180 degrees. According the number of group and sequence, each triangular texture is packed into atlas one by one. Experimental results show that our algorithm has a very higher capacity rate comparing with any other similar algorithms, meanwhile the running time increases not obviously.
Keywords :
image texture; pattern clustering; rendering (computer graphics); atlas generation algorithm; fast clustering method; odd series number; realistic rendering technique; texture atlas; triangular texture; Clustering methods; Complexity theory; Educational institutions; Real time systems; Rendering (computer graphics); Sorting; Surface texture; capacity rate; texture atlas; triangular texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Fuzzy Systems and Knowledge Discovery (FSKD), 2012 9th International Conference on
Conference_Location :
Sichuan
Print_ISBN :
978-1-4673-0025-4
Type :
conf
DOI :
10.1109/FSKD.2012.6233985
Filename :
6233985
Link To Document :
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