• DocumentCode
    2546639
  • Title

    Improved Error Metric of Terrain Rendering for Flying High Over the Terrain

  • Author

    Chen Guojun ; Cui Baolei ; Chen Qinggang

  • Author_Institution
    Coll. of Comput. & Commun. Eng., China Univ. of Pet., Dongying
  • Volume
    2
  • fYear
    2009
  • fDate
    22-24 Jan. 2009
  • Firstpage
    3
  • Lastpage
    7
  • Abstract
    Error metric is the key problem for generating level of detail of terrain surface, which affects the deviation between the number of triangles and triangular mesh. After analyzing various present methods of calculating error metric, we present an improved algorithm based on roughness. This paper takes the roughness which expresses relief amplitude to be an factor, by which we calculate the error metric, form the sphere of error according to the position of viewpoint, choose appropriate LOD model for each frame. The improved error metrics is applied to the high-altitude terrain when flying high over the terrain. The experiment results show that our algorithm reduces the number of required triangles in terrain rendering, and ensures correct rendering of the entire outline of high steep terrain.
  • Keywords
    geographic information systems; rendering (computer graphics); error metric calculation; high-altitude terrain; terrain rendering; triangular mesh; Computer errors; Educational institutions; Error correction; Mesh generation; Military computing; Petroleum; Rough surfaces; Surface roughness; Virtual reality; Visualization; Error metric; High steep terrain; LOD model; Terrain rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Engineering and Technology, 2009. ICCET '09. International Conference on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-3334-6
  • Type

    conf

  • DOI
    10.1109/ICCET.2009.180
  • Filename
    4769547