DocumentCode
2546639
Title
Improved Error Metric of Terrain Rendering for Flying High Over the Terrain
Author
Chen Guojun ; Cui Baolei ; Chen Qinggang
Author_Institution
Coll. of Comput. & Commun. Eng., China Univ. of Pet., Dongying
Volume
2
fYear
2009
fDate
22-24 Jan. 2009
Firstpage
3
Lastpage
7
Abstract
Error metric is the key problem for generating level of detail of terrain surface, which affects the deviation between the number of triangles and triangular mesh. After analyzing various present methods of calculating error metric, we present an improved algorithm based on roughness. This paper takes the roughness which expresses relief amplitude to be an factor, by which we calculate the error metric, form the sphere of error according to the position of viewpoint, choose appropriate LOD model for each frame. The improved error metrics is applied to the high-altitude terrain when flying high over the terrain. The experiment results show that our algorithm reduces the number of required triangles in terrain rendering, and ensures correct rendering of the entire outline of high steep terrain.
Keywords
geographic information systems; rendering (computer graphics); error metric calculation; high-altitude terrain; terrain rendering; triangular mesh; Computer errors; Educational institutions; Error correction; Mesh generation; Military computing; Petroleum; Rough surfaces; Surface roughness; Virtual reality; Visualization; Error metric; High steep terrain; LOD model; Terrain rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Engineering and Technology, 2009. ICCET '09. International Conference on
Conference_Location
Singapore
Print_ISBN
978-1-4244-3334-6
Type
conf
DOI
10.1109/ICCET.2009.180
Filename
4769547
Link To Document