Title :
Manipulating attention in computer games
Author :
Bernhard, M. ; Zhang, L. ; Wimmer, M.
Author_Institution :
Inst. of Comput. Graphics & Algorithms, Vienna Univ. of Technol., Vienna, Austria
Abstract :
In computer games, a user´s attention is focused on the current task, and task-irrelevant details remain unnoticed. This behavior, known as inattentional blindness, is a main problem for the optimal placement of information or advertisements. We propose a guiding principle based on Wolfe´s theory of Guided Search, which predicts the saliency of objects during a visual search task. Assuming that computer games elicit visual search tasks frequently, we applied this model in a “reverse” direction: Given a target item (e.g., advertisement) which should be noticed by the user, we choose a frequently searched game item and modify it so that it shares some perceptual features (e.g., color or orientation) with the target item. A memory experiment with 36 participants showed that in an action video game, advertisements were more noticeable to users when this method is applied.
Keywords :
brain; computer games; visual perception; attention manipulation; computer games; inattentional blindness; perceptual features; visual search task; Advertising; Color; Computers; Games; Image color analysis; Pixel; Visualization; attention guidance; guided search; in-game advertising; inattentional blindness; saliency;
Conference_Titel :
IVMSP Workshop, 2011 IEEE 10th
Conference_Location :
Ithaca, NY
Print_ISBN :
978-1-4577-1284-5
DOI :
10.1109/IVMSPW.2011.5970371