• DocumentCode
    2547278
  • Title

    An implementation of a game engine for air combat simulation

  • Author

    Gao, Jiong ; Huang, Zhiyong

  • Author_Institution
    Sch. of Comput., Nat. Univ. of Singapore, Singapore
  • fYear
    2004
  • fDate
    5-7 Jan. 2004
  • Firstpage
    365
  • Abstract
    Computer game is an emerging industry. Research on game engine design is a basic topic in computer game. We present a design and implementation of a game engine, the SimpEngine, for air combat simulation.
  • Keywords
    aerospace simulation; computer games; digital simulation; military computing; SimpEngine; air combat simulation; computer game; game engine; Aerodynamics; Aircraft; Animation; Artificial intelligence; Computational modeling; Computer science; Drag; Engines; Explosions; Rockets;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Modelling Conference, 2004. Proceedings. 10th International
  • Print_ISBN
    0-7695-2084-7
  • Type

    conf

  • DOI
    10.1109/MULMM.2004.1265012
  • Filename
    1265012