DocumentCode
2547278
Title
An implementation of a game engine for air combat simulation
Author
Gao, Jiong ; Huang, Zhiyong
Author_Institution
Sch. of Comput., Nat. Univ. of Singapore, Singapore
fYear
2004
fDate
5-7 Jan. 2004
Firstpage
365
Abstract
Computer game is an emerging industry. Research on game engine design is a basic topic in computer game. We present a design and implementation of a game engine, the SimpEngine, for air combat simulation.
Keywords
aerospace simulation; computer games; digital simulation; military computing; SimpEngine; air combat simulation; computer game; game engine; Aerodynamics; Aircraft; Animation; Artificial intelligence; Computational modeling; Computer science; Drag; Engines; Explosions; Rockets;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Modelling Conference, 2004. Proceedings. 10th International
Print_ISBN
0-7695-2084-7
Type
conf
DOI
10.1109/MULMM.2004.1265012
Filename
1265012
Link To Document