• DocumentCode
    2547339
  • Title

    Terrain rendering algorithm performance analysis

  • Author

    Polok, L. ; Barton, R. ; Chudy, P. ; Smrz, P. ; Krsek, P. ; Dittrich, P.

  • fYear
    2012
  • fDate
    14-18 Oct. 2012
  • Firstpage
    1
  • Lastpage
    16
  • Abstract
    A simple novel memory allocation algorithm has been presented. Great speed (O(1) per allocated memory block, data handling in two memory spaces (GPU and CPU), naturally batches memory blocks for fast transfers have been discussed. The usefulness was demonstrated for terrain rendering on mobile GPUs. It can be used for much more (rendering GUI).
  • Keywords
    data handling; graphics processing units; mobile computing; rendering (computer graphics); storage management; CPU; data handling; memory allocation algorithm; memory block allocation; memory blocks batches; memory spaces; mobile GPU; rendering GUI; terrain rendering algorithm performance analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Avionics Systems Conference (DASC), 2012 IEEE/AIAA 31st
  • Conference_Location
    Williamsburg, VA
  • ISSN
    2155-7195
  • Print_ISBN
    978-1-4673-1699-6
  • Type

    conf

  • DOI
    10.1109/DASC.2012.6382971
  • Filename
    6382971