DocumentCode
2547339
Title
Terrain rendering algorithm performance analysis
Author
Polok, L. ; Barton, R. ; Chudy, P. ; Smrz, P. ; Krsek, P. ; Dittrich, P.
fYear
2012
fDate
14-18 Oct. 2012
Firstpage
1
Lastpage
16
Abstract
A simple novel memory allocation algorithm has been presented. Great speed (O(1) per allocated memory block, data handling in two memory spaces (GPU and CPU), naturally batches memory blocks for fast transfers have been discussed. The usefulness was demonstrated for terrain rendering on mobile GPUs. It can be used for much more (rendering GUI).
Keywords
data handling; graphics processing units; mobile computing; rendering (computer graphics); storage management; CPU; data handling; memory allocation algorithm; memory block allocation; memory blocks batches; memory spaces; mobile GPU; rendering GUI; terrain rendering algorithm performance analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Avionics Systems Conference (DASC), 2012 IEEE/AIAA 31st
Conference_Location
Williamsburg, VA
ISSN
2155-7195
Print_ISBN
978-1-4673-1699-6
Type
conf
DOI
10.1109/DASC.2012.6382971
Filename
6382971
Link To Document