• DocumentCode
    2547693
  • Title

    An efficient texture cache for programmable vertex shaders

  • Author

    Cho, Seunghyun ; Yu, Chang-Hyo ; Kim, Lee-Sup

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci., KAIST, Daejeon
  • fYear
    2006
  • fDate
    21-24 May 2006
  • Abstract
    Vertex texturing is state-of-the-art functionality of the 3D geometry processor. However, it aggravates the bandwidth problem between 3D graphics hardware and external memory besides the per-pixel texturing. Since vertex texturing does not guarantee high locality all over the texture data unlike the per-pixel texturing, we propose a caching scheme that adaptively adjusts its operation by estimating the amount of the locality of access pattern. The proposed cache improves 27.0% of texture loading performance for general test scenes with only 9.6% of hardware overhead
  • Keywords
    cache storage; image texture; microprocessor chips; 3D geometry processor; 3D graphics; caching scheme; programmable vertex shaders; texture cache; texture loading performance; vertex texturing; Bandwidth; Engines; Filtering; Geometry; Graphics; Hardware; Layout; Programming profession; Testing; Visual effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2006. ISCAS 2006. Proceedings. 2006 IEEE International Symposium on
  • Conference_Location
    Island of Kos
  • Print_ISBN
    0-7803-9389-9
  • Type

    conf

  • DOI
    10.1109/ISCAS.2006.1693464
  • Filename
    1693464